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View Full Version : just walk you stupid pawn :(


CiberX15
18th Nov 2008, 12:30 PM
How do you make a pawn walk? Shouldn’t you just be able to write something like:

Function start_walking()
{
setPhysics(PHYS_Walking);
}

I know that wouldn’t be much of an AI but so far my pawn is just standing there even though he is supposed to be using a controller I got from Angle_Mapper. Found here:
http://forums.beyondunreal.com/showthread.php?t=180799