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BooGiTyBoY
12th Nov 2008, 03:03 AM
So... Epic didnt want to make a pc version why now? (http://news.softpedia.com/news/Gears-of-War-2-Already-Pirated-And-Up-On-Torrent-Sites-96113.shtml)

Things like this and the fact they caught that technicolor guy with advance stolen copies of the game make me a happy panda.

Sahkolihaa
12th Nov 2008, 03:12 AM
There's going to be piracy on any platform and game developers need to understand this :rolleyes:

Wormbo
12th Nov 2008, 03:45 AM
Publishers and even developers are quite resistant to learning in that regard.

Capt.Toilet
12th Nov 2008, 08:25 AM
I wonder why we haven't heard anything out of Cliffy on this issue. He eating his own foot perhaps?

tool
12th Nov 2008, 11:02 AM
This isnt new by the way. There was a thread on this very page for this too. Xbox 360 owners were playing GoW2 a month before the retail release. Its been this way for just about every single xbox 360 game for the last 3 months too. Piracy has pretty much gotten completely out of control on the 360.

Rumor on the internet though is that Microsoft is finally doing something about it and has a ban wave lined up in the next few days.

There's going to be piracy on any platform and game developers need to understand this :rolleyes:

The PS3 is the only console that hasnt had this issue yet. But its only a matter of time. Blu-ray burners are getting dirt cheap.

Kantham
12th Nov 2008, 01:19 PM
Gears of War 2 was leaked over torrent sites even way before it's release date.

dragonfliet
1st Dec 2008, 12:46 AM
THIS HAS NOTHING TO DO WITH PIRATED GAMES (http://www.thefirearmblog.com/blog/2008/12/01/bayonets-are-so-2007/)

Kyllian
2nd Dec 2008, 01:37 AM
If us PC gamers are clever enough to find, download and install pirated games we're more than clever enough to spot a half-assed PC port

togmkn
2nd Dec 2008, 07:00 PM
If us PC gamers are clever enough to find, download and install pirated games we're more than clever enough to spot a half-assed PC portI actually thought GoW for PC wasn't that bad. (Or rather, isn't that bad. I still haven't beat it.)

I think the piracy problem will get a lot better when publishers realize they need to be cool about it. They definitely shouldn't take EA's current approach. Someone should do a poll that shows how many people, who are unable to pirate a game because of the copy protection, actually go out and buy the game after that. Then compare that to people who refuse to play the game because of the copy protection. I'm not assuming the second part will be bigger, but I am really curious. I doubt many go out and buy it after giving up trying to pirate it.

Kyllian
2nd Dec 2008, 09:18 PM
Wasn't really referring to GoW, but that depends on your POV of the porting

Leonardo
4th Dec 2008, 05:13 PM
Part of the piracy I think is that, there was no demo for GoW. IMO there should always be at lease a demo that shows aspects of a game before being released so people *van* make a definite choice in the matter, curbing the want/need of wanting to search for pirated editions. Although we do all know that won't stop some from doing it anyway and thats whats hurting us PC Vets. (Off topic) Togmkn, I had no idea you were in slc, so you TWD and me make 3 SLC BuFs? Or are there more I don't know of yet?.

Kyllian
4th Dec 2008, 06:18 PM
The thing with consoles is there's rarely a demo released where anyone can snag it, they usually end up on some demo disk taped to a gaming magazine
And if a game starts out on the console and gets ported to PC, well there's your demo, the console version

Bishop gantry
5th Dec 2008, 11:21 AM
I actually thought GoW for PC wasn't that bad. (Or rather, isn't that bad. I still haven't beat it.)



Gow would easily have been one of the best action games for PC 2007 if it hadent been released with the bugs that erased your configs and saved game progress, hadent been shipped with windows LIVE and if had been shipped with a decent way of setting up a server...

Scuzzbuster
7th Dec 2008, 06:29 AM
Consoles will always have less piracy, though it can never be eliminated. With a closed platform it's easier to keep somewhat of a lid on this stuff. It's actually another reason in the long list of issues pushing console gaming way in front of PC gaming. PC piracy is so easy it's hardly worth it for devs anymore.

Donut64
2nd Jan 2009, 02:38 PM
Consoles will always have less piracy, though it can never be eliminated. With a closed platform it's easier to keep somewhat of a lid on this stuff. It's actually another reason in the long list of issues pushing console gaming way in front of PC gaming. PC piracy is so easy it's hardly worth it for devs anymore.

People don't realize its not that hard to protect from the armchair pirates.

The CD key is an outdated method. It does not work in most respects and needs to be redone into something that doesn't need input during installation, only play, i.e. a internet account; seeing as nearly anyone who wants to play a game has internet these days.

The "Put the CD in the Drive" isn't even intended to protect from piracy, and its really annoying, I'd suggest all game files be put on the drive.

Then we get to the servers. They need to have a way to authenticate your account was legally purchased (i.e. ; make sure it exists on the developers server) and they need to refuse connections without the account name & password (encrypted, might I add).

These steps should protect from small-time crackz0rz, then its up to the limited number of full-time h4xx0rzz to spend months trying to setup a less-than-bugridden method of playing the game. Most of the time, if done correctly, they will all see its not worth their time to spend so much time to get something when they could just pay for it.

DazJW
7th Jan 2009, 02:26 PM
That's pretty much what securom does and it's normally cracked the day the game comes out if not before it's even released.

Donut64
7th Jan 2009, 02:57 PM
That's pretty much what securom does and it's normally cracked the day the game comes out if not before it's even released.

Then SECURom did it incorrectly.

Savage 2, an indie title that has recently became freeware because of poor sales, has never been pirated, more or less because no one tried.

Now, this is more likely because the game was cheap in the first place (30$), and it was never popular until now.