I have this problem:
VERY frequently when I insert Static Meshes in my level thay appear good only from a side, from the other side they are like "transparent".
I read that maybe this thing is caused by the erroneus flipping of the normals of the mesh.
How can I correct this?
I wanted to underline that this phenomenon appears not only with Static Meshes that I import from 3ds max for often with static meshes that I take from other levels of the game. In that level they appear good, then in my level become transparent...
Help please!
VERY frequently when I insert Static Meshes in my level thay appear good only from a side, from the other side they are like "transparent".
I read that maybe this thing is caused by the erroneus flipping of the normals of the mesh.
How can I correct this?
I wanted to underline that this phenomenon appears not only with Static Meshes that I import from 3ds max for often with static meshes that I take from other levels of the game. In that level they appear good, then in my level become transparent...
Help please!