View Full Version : The Ball - Oztoc - Released!

11th Oct 2008, 03:50 PM
We have released The Ball Part 2: Oztoc!

The Ball is the winner of the MakeSomethingUnreal contest Phase 1, having won both Best Gametype and Best Use of Physics.

The Ball is a first person singleplayer puzzle mod with an Aztec theme to it. The mod takes place in a mysterious Aztec temple, at the top of a volcano. The player has to use the Impact Gun to move a large steel ball around and utilize that ball to solve puzzles and get around obstacles. Impact Gun aside, the mod uses all new custom art to establish a unique, stylish, and atmospheric experience.

Oztoc is many times larger than Pehua, the first release, and features many improvements and additions:

# Meet the ruler and guardian of the temple. This king will observe the player as he progresses through the level.
# Enjoy a brand new ball with improved behavior and a simple but efficient hud.
# Puzzle your way through two new levels, together about four to five times the size of the Pehua level.
# Experience a whole number of new gameplay mechanics such as water, arrows, exploding balls, movable walls, and so on.
# An improved Pehua level, including one new puzzle and a little intro scene that introduces the simple background story.
# Dozens of bug fixes and small improvements.





Download - (102 MB)


Our Core Development Team:
Hourences - Environment Art, Game and Level Design, Art Direction
Rendermonkey - Level scripting
MrE - Character modeling (the king)
Tores - Character modeling (the ball and monkey)
SolidSnake - Programming
Setheran - Level design, Environment Art, Level Scripting

Additional Help by:
David Green - programming
Utz - Animation
Zynthetic - Voice Acting
Manti - King skin touch up

Visit us at our forum : http://forums.beyondunreal.com/forumdisplay.php?f=588

11th Oct 2008, 07:23 PM
Excellent .. I'll give it a run through tomorrow (well, later today). Should have a bit of spare time :)

11th Oct 2008, 08:14 PM
Downloading this right now!

11th Oct 2008, 09:20 PM
Is this usual?


12th Oct 2008, 06:21 AM
Nop was suppose to be fixed. Though if you are smart enough to figure that approach out, then it is just as good as finding the real solution imo. It doesnt harm the puzzle nature of the mod.

12th Oct 2008, 12:54 PM
lol :D

I did activate the switch on that floor though, I was bored and couldn't find my way trough this after like 5 mins. So I just put my leet UT2004 jumping skillz right there.

13th Oct 2008, 05:37 PM
Well done guys. I'm a big fan of the change to the secondary fire (where the ball stops when it gets to you). Makes some things a lot easier. Really enjoyed that.