View Full Version : Easiest way to convert .psa & .psk to .3ds / .mb
30th Sep 2008, 02:17 AM
Is there an easy way to convert unreal model files to .3ds and maya files?
Even if it isn't easy I'd like to know, need it urgently!
Thanks to anyone that can help!
30th Sep 2008, 05:03 AM
I've got it, I'll post up how I did it once I have got the entire thing done.
5th Oct 2008, 09:06 AM
I case it helps any one else, I use blender to export all my files. It can export to .ase, .psk, .psa, and 3ds. You do need to download plug-ins for the .ase and .psk/.psa exports though.
5th Oct 2008, 04:14 PM
I ended up using Milkshape to import the .psk, then import the .psa.
If I used it the other way around it would crash, I guess because it had to have the skeleton loaded before the animations.
I ended up finding a much easier solution to my entire original problem, which was importing a custom humanoid model and a skeleton for it using the HumanMaleA animation set. I'll write up a tutorial once I have it all finished, because I found this quite hard to find on the net and others may find it really helpful.
I found a maya script which constructed a complete UT2004 original skeleton, which made my life so much easier. I'll post a mirror for it when I get a chance.
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.