Galtanor
28th Sep 2008, 08:47 PM
Downloads
FileFront (http://files.filefront.com/GaltanorsInvasion021zip/;11921362;/fileinfo.html)
MediaFire (http://www.mediafire.com/?zfxzpnxzmjp)
Release Notes
Features Added
Added an option bContinuousWaves to the wave config. There will be no countdown between waves. (Still has the wave survived announcement.) - requested by Fribble
Added an option, bSpreadScoreOnDamage, to distribute the score based on damage done to the monster - requested by chilau1
Added an option, DisableAllVehiclesOverride to the wave config that will override the game 'bDisableAllVehicles' setting. - requested by AndrewofDoom
Added an option, bSpawnBossSolo, to WaveTable1 to have bosses appear all other monsters are dead. - requested by AndrewofDoom
Added the following monsters:
AlienBunny
NinjaTigerBunny
SwordMasterBunny
General Improvements
* Reduced the Mechanical Golem's projectile damage. Added function to destroy them when the Golem dies.
* Added the rodent sounds to the bunnies and mice.
* Corrected many of the weapons' flash colors.
Bugs Fixed
* Fixed MechanicalGolem crashing the game/server - reported by GUPraeToriaN
* The Wave Manager does not find the correct wave configuration - reported by Cyzmyass
* Fixed the beams on the custom weapons not showing up in first player on network games.
General Notes
* Resizing the monsters works, to some degeree.
* The Ninja Bunny's weapon is NOT usable by players at this time.
* I have added the new monsters into the 'RODENTS' wave config.
* If you are using the "Sentinel" Automatic Cannon, make sure you have the latest version... or strange things happen. =P
* Doll bomb will have to wait for the next version.
FileFront (http://files.filefront.com/GaltanorsInvasion021zip/;11921362;/fileinfo.html)
MediaFire (http://www.mediafire.com/?zfxzpnxzmjp)
Release Notes
Features Added
Added an option bContinuousWaves to the wave config. There will be no countdown between waves. (Still has the wave survived announcement.) - requested by Fribble
Added an option, bSpreadScoreOnDamage, to distribute the score based on damage done to the monster - requested by chilau1
Added an option, DisableAllVehiclesOverride to the wave config that will override the game 'bDisableAllVehicles' setting. - requested by AndrewofDoom
Added an option, bSpawnBossSolo, to WaveTable1 to have bosses appear all other monsters are dead. - requested by AndrewofDoom
Added the following monsters:
AlienBunny
NinjaTigerBunny
SwordMasterBunny
General Improvements
* Reduced the Mechanical Golem's projectile damage. Added function to destroy them when the Golem dies.
* Added the rodent sounds to the bunnies and mice.
* Corrected many of the weapons' flash colors.
Bugs Fixed
* Fixed MechanicalGolem crashing the game/server - reported by GUPraeToriaN
* The Wave Manager does not find the correct wave configuration - reported by Cyzmyass
* Fixed the beams on the custom weapons not showing up in first player on network games.
General Notes
* Resizing the monsters works, to some degeree.
* The Ninja Bunny's weapon is NOT usable by players at this time.
* I have added the new monsters into the 'RODENTS' wave config.
* If you are using the "Sentinel" Automatic Cannon, make sure you have the latest version... or strange things happen. =P
* Doll bomb will have to wait for the next version.