View Full Version : Problems with assets being cached.

27th Sep 2008, 09:37 AM
Hey guys, having some bizzare problems with assets again!

I am importing some textures through a .utx package for a custom HUD, now I changed the images on the HUD, and updated the .utx package, though it still seems to be loading the older images in, even though they have been deleted entirely.

I also am having the same problem with a .ukx package with some weapons and their animations also,

Any help would be appreciated.


30th Sep 2008, 09:45 PM
Just to add to my above post.. even if I delete items from a package file, it does not actually delete the items, if I hit the reload entire package button, the older items that I deleted are back in there, is there something I am missing when it comes to deleting items from a package? Or is this something that is just normal with UnrealED?

Any help would really be appreciated...