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View Full Version : UE2 - UT2kX Paid coding work...


ConstantPhoenix
26th Sep 2008, 02:32 AM
I am making a UT MOD with professional concept artists and modelers.
I am looking for coders [Perferably just one great one.].The mod will be an RTS in a fantasy setting.
Here are links to some of the potential team of artists that I have contacted and am going to work with on the MOD.
Details will be given if I am interested in your work.
Include in an email your rates and resume or list of works thus far.
Send inquiries to
ConstantPhoenix@hotmail.com

http://seandomega.wordpress.com/
http://www.deeperthanwords.com/
http://www.mauryruiz.com/
http://www.emmanuelmalin.com/
http://conceptart.org/forums/showthread.php?t=98718

Wormbo
26th Sep 2008, 02:55 AM
Just curious: Since UT2kx mods may not be exploited commercially, what would be your gain in paying coders and modelers anyway?

Angel_Mapper
26th Sep 2008, 11:24 AM
Just curious: Since UT2kx mods may not be exploited commercially, what would be your gain in paying coders and modelers anyway?Probably actually gathering interest as opposed to the dozens of other unanswered recruitment posts.

ConstantPhoenix
30th Sep 2008, 05:13 AM
Entering it in MSU and would like to make it happen for personal reasons.
I don;t want to go to Odesk or RentACoder if I can help it.
I would rather someone that has coded for UT before and knows exactly what they are doing right from the start.
What I want is detailed and very different from what Ureal 2008 is and would want someone who was very skilled in UrealScript to tell me if it even possible to make a multi resourced based RTS..

[SAS]Solid Snake
30th Sep 2008, 06:17 AM
But this says UE2, and MSUC is only applicable for UT3 which is Unreal Engine 3.