CTF-Complex [PICS] [PC/PS3] [DL] [FIN]

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opiumunknown

New Member
Aug 31, 2008
9
0
0
Name: CTF-Complex
Compatibility: PC / PS3
Comments: A Capture the Flag level using UT3 assets. My focus was on a very fast playing small team (3v3 - 4v4) based CTF level. PLEASE LEAVE FEEDBACK =)
Author: David 'opiumunknown' Ruiz
Homepage:www.opiumunknown.com
Screenshot:
SMcomp01.jpg
SMcomp02.jpg

SMcomp03.jpg
SM_complexTOP.jpg

Download PS3: http://files.filefront.com/ctf+complex8PS3rar/;11849883;/fileinfo.html
Download PS3 BKUP: http://www.opiumunknown.com/gallery/ctf-complex8PS3.rar
Download PC: http://files.filefront.com/ctf+complex8rar/;11849882;/fileinfo.html
Download PC BKUP: http://www.opiumunknown.com/gallery/ctf-complex8.rar
 

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
The map looks great. Again, it's a bit simple. The flag room is probably too small for anything interesting to happen around it. I'm not sure if you intended to make the flag room windows "exit only", but it's fairly easy to toss your beacon over the blocking volume. However, if you miss, you tend to fall down into the mesh in front of the window, rendering you stuck until you translocate your way out.

If I had to compare it with something, I'd say CTF-Chrome comes to mind, but the side rooms are much smaller and less interesting (flat) and the center is mostly wide open. The flag room, like I said before, is just that... a small room.

I'm not sure a Keg is necessary in such a small map, and all of the armor is present. Chrome worked because health was fairly hard to come by and there was a single armor pickup. I'm pretty sure this CTF map will amount to hording pickups and muscling your way into the flag room.

Not bad, but you obviously know your way around the editor and it'd be nice to see you take on something more adventurous... or at least something with more z-axis.
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,870
8
38
Sarasota, FL
This one needs player load and author name in preview shot and CTF not needed in menu name. I didn’t necessarily think the flag room was too small or the center wide-open, but the map itself is just tight to begin with and the bots are good (3-on-3 is best I think). I like the tech atmosphere (textures/meshes), sparks, electricity, mechanical sounds, arrows, music choice, energy field columns and weapon/item placement (at least there is enough pickups in this map).

http://www.mapraider.com/maps/?fileid=4803

http://www.utzone.de/forum/downloads.php?do=file&id=3175&langid=2

http://www.gamershell.com/download_49632.shtml

http://www.gamefront.com/files/14547843/ctf_complex8_rar

ftp://ftp.unreal.ie/unreal.ie/ut3/maps/ctf/ctf-complex8.7z