View Full Version : CTF-Complex [PICS] [PC/PS3] [DL] [FIN]
21st Sep 2008, 02:04 AM
Compatibility: PC / PS3
Comments: A Capture the Flag level using UT3 assets. My focus was on a very fast playing small team (3v3 - 4v4) based CTF level. PLEASE LEAVE FEEDBACK =)
Author: David 'opiumunknown' Ruiz
Download PS3: http://files.filefront.com/ctf+complex8PS3rar/;11849883;/fileinfo.html
Download PS3 BKUP: http://www.opiumunknown.com/gallery/ctf-complex8PS3.rar
Download PC: http://files.filefront.com/ctf+complex8rar/;11849882;/fileinfo.html
Download PC BKUP: http://www.opiumunknown.com/gallery/ctf-complex8.rar
21st Sep 2008, 02:06 AM
now that's a bold release
21st Sep 2008, 04:02 AM
technically this is a duplicate spam thread. lock plz
21st Sep 2008, 05:55 AM
yeh, wtf ?
21st Sep 2008, 06:00 AM
Aside being posted two times, I have to say, it looks like a retail map.
21st Sep 2008, 06:41 AM
Is that a good or a bad thing?
22nd Sep 2008, 11:46 PM
Anyone try it out? I'm away from my UT3 for a few days, but it looks fantastic.
25th Sep 2008, 09:39 PM
The map looks great. Again, it's a bit simple. The flag room is probably too small for anything interesting to happen around it. I'm not sure if you intended to make the flag room windows "exit only", but it's fairly easy to toss your beacon over the blocking volume. However, if you miss, you tend to fall down into the mesh in front of the window, rendering you stuck until you translocate your way out.
If I had to compare it with something, I'd say CTF-Chrome comes to mind, but the side rooms are much smaller and less interesting (flat) and the center is mostly wide open. The flag room, like I said before, is just that... a small room.
I'm not sure a Keg is necessary in such a small map, and all of the armor is present. Chrome worked because health was fairly hard to come by and there was a single armor pickup. I'm pretty sure this CTF map will amount to hording pickups and muscling your way into the flag room.
Not bad, but you obviously know your way around the editor and it'd be nice to see you take on something more adventurous... or at least something with more z-axis.
30th Nov 2012, 01:22 PM
This one needs player load and author name in preview shot and CTF not needed in menu name. I didnít necessarily think the flag room was too small or the center wide-open, but the map itself is just tight to begin with and the bots are good (3-on-3 is best I think). I like the tech atmosphere (textures/meshes), sparks, electricity, mechanical sounds, arrows, music choice, energy field columns and weapon/item placement (at least there is enough pickups in this map).
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