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hal
16th Sep 2008, 07:56 PM
The winners for Phase 1 of the Make Something Unreal Contest have been announced. For screenshots and BU downloads of all the maps, hit the links. For all other categories, hit the appropriate link which will lead you to FilePlanet downloads.



AUSTIN, Texas - September 16, 2008 - Epic Games, Inc. today announced at the Austin Game Developers Conference the winners of the first phase in the $1 Million Intel Make Something Unreal Contest, a competition that rewards aspiring game developers for making exceptional game modifications (mods) for Unreal Tournament 3. Awards for the first phase of the competition include cash prizes in addition to Velocity Micro PCs loaded with Intel® Software Development Products.

In each category, cash prizes of $2,500, $2,000, $1,500, $1,000 and $500 will be awarded for first through fifth place winners, respectively. First place winners in the categories for Best Deathmatch Level, Best Capture the Flag Level, Best Vehicle Capture the Flag Level, Best New Game Type, and Best Character/Customization Pack will also receive a high-performance Skulltrail PC featuring dual Intel® Core(TM)2 Extreme quad-core processors courtesy of Velocity Micro.

"These $1 Million Intel Make Something Unreal Contest winners demonstrate the imagination and innovation developers and enthusiasts have achieved on the PC gaming platform," said Jeff Abbate, marketing director, Intel Software and Solutions Group. "Combining Intel developer products, our Intel® Core(TM) processor family, and high-performance platforms with the Unreal Engine modding tools provides a wonderful opportunity for aspiring developers, machinima artists, and modders to unleash their creativity."

Added Randy Copeland, president and chief executive officer of Velocity Micro, "Selecting winners was tough because there were so many cool submissions to play, but the winners deserve the accolades for their really unique mods. Velocity Micro is honored to support the winners by awarding them our fastest Raptor PCs to help power their future game development. I can't wait to see what's next."

"On behalf of everyone at Epic Games, I would like to congratulate our Phase 1 winners. We have been blown away by the quality and variety of the mods submitted in the first round," said Mark Rein, vice president, Epic Games. "I'm really looking forward to future phases to see what these amazingly talented mod-makers can do when they have even more experience with the Unreal Engine 3 toolset that comes with UT3. I'd also like to wish special thanks to our sponsors Intel and Velocity Micro for their participation in the judging and prizes and to the 3DBuzz folks for putting together videos that have trained so many up and coming developers how to work with our technology."



Congratulations to all the winners, which are listed in order of finish below:

The Best Deathmatch Level: (http://www.beyondunreal.com/articles/make-something-unreal-contest-ut3-phase-1/?page=4)

Salvation, a gorgeous multi-level map by Daniel "KaMi" Díaz
Calibrah, a map with beautiful visuals and notable weather effects by Matthias "sklare" Cytatzky
August, a stunning one-on-one level by Nick "neoduck" Donaldson
Acquisition, a thoroughly fun duel map for up to six players by Ben "Slainchild" Edney
Xiao, an ancient temple map with great gameplay by Sander "ZixXer" Vereecken


The Best Capture the Flag Level: (http://www.beyondunreal.com/articles/make-something-unreal-contest-ut3-phase-1/?page=1)

Touch, an extremely fun, medium-sized level with a highly coveted sniper nest by Cory "Spoondog" Spooner
React, an accessible, compact map with great versatility by Raffi "pinnacle" Bedikian
Safeguard, a map with a high-tech feel named for its signature alarm by Bryan "bazzwano" Sparksman
Ephemeral, a minimalistic yet elegant map set in an otherworldly temple by Stephane "aeternus" Perriard
Sloth, an urban-themed level supporting a range of combat styles by Opeyemi "Jayoplus" Ajayi


The Best Vehicle Capture the Flag Level: (http://www.beyondunreal.com/articles/make-something-unreal-contest-ut3-phase-1/?page=2)

Megastructure_SE, a popular map set in a colossal underground structure by Thomas "Setheran" Browett
TheDig, a map that uses a U-shaped battlefield to encourage varied combat strategies by Chris "Plutonic" Blundell
OfftheRails, a greatly detailed level set in and around a train station by Neil "plugh" Hodges
Luracia, a striking map set in a frigid, industrial world by Christopher "Twigsby" Smith
CanalWarfare, a map with loads of aesthetic and gameplay variety by Neil "plugh" Hodges


The Best Warfare Level: (http://www.beyondunreal.com/articles/make-something-unreal-contest-ut3-phase-1/?page=3)

Valley, a wintery map designed for nonstop action by Scott "Cr4zyB4st4rd" Coxhead
MoltenCore, a level in which the battle for the core wages across fields of molten lava by Aaron "SmokeRingHalo" Woodland
Beachfront, a map featuring grand battles in tropical training grounds by Nathaniel "_N_" Rossol
InfectionForest, a level with dense forest vegetation and two primary nodes for each team by Bryan "Sanch3z" Cole
Synapse, a map containing a countdown node that that fires a giant beam at the core by Josh "CaptainSnarf" Turpen


The Best Character/Customization Pack: (http://www.beyondunreal.com/view_story.php?id=12137)

Rodents Faction ("Bunny" character), a mod featuring beefy, mutated beasts by David Hagemann
Rodents Faction ("Zombie Mouse" character), a mod featuring beefy, mutated beasts by David Hagemann
Project Stealth Custom Character, a mod featuring the new "Spy" character from the Project Stealth total conversion by Mason "goodkebab" Doran
Hel Character, a mod with custom physics, materials and first-person arms by Arn "ShadowBlade" Richert and Nolan "Dark Carnivour" Richert of Runestorm
Nyota, a mod including the female character belonging to the IronGuard faction by "Apoptoid"


The Best New Game Type: (http://www.beyondunreal.com/view_story.php?id=12149)

The Ball: Pehua, a single-player first-person puzzle mod with an Aztec theme by The Ball Team
Galtanor's Invasion, a cooperative game type that pits human players against hordes of invading monsters by Michael "Galtanor" Wells
UT3DOM, a mod with Domination, Double Domination, Vehicle Domination, and Vehicular Double Domination game types by Mitchell
UT2D, a game type that turns UT3 into a side-scrolling shooter by Team Joe Bates
Battle Team/Freezetag Arena, a mod that contains four competitive game types by Nico "BattleMode" de Vries


The Best Mutator: (http://www.beyondunreal.com/view_story.php?id=12137)

Sentinel, a deployable, automatic cannon with multiple weapons and upgrades by Miles Asva
BattleRPG, a completely operational RPG mod that supports all UT3 game types by Nico "BattleMode" de Vries
Excessive Overkill, a mod that turns every game into an over-the-top frag fest by Dan "MadNad" Woodall
Psionic Storm, a mutator that allows players to levitate, become invisible, phase shift and more by Andrew Glover
Apoc MatrixMoves, a mutator that enables bullet time, slow motion, bullet trails and other cool effects by Rob "[Apoc]Death" Gutermuth


The Best Weapon: (http://www.beyondunreal.com/view_story.php?id=12155)

Thor Lightning Gun, the extremely popular weapon that that takes out enemies with an arc of electrical energy by Arn "ShadowBlade" Richert and Nolan "Dark Carnivour" Richert of Runestorm
Pitbull Shotgun, a classic, close range weapon, easily capable of dispatching enemies in close quarters by Arn "ShadowBlade" Richert and Nolan "Dark Carnivour" Richert of Runestorm
Mobile Portal Emitter, a weapon that allows players to place linked portals anywhere in the world by Keith Miron
Coda Sword, a weapon in the Coda mod that delivers Instagib but with swords by Denrei
RealWeapons, a mutator that replaces UT3 firearms with real world weapons by John "bez" Beswick


The Best Tool: (http://www.beyondunreal.com/view_story.php?id=12149)

UWindow2, a powerful and flexible graphical user interface by James Tan
UnrealScript Studio, an sophisticated UnrealScript editor by Sam Harwell
Unreal Visualization Toolkit, a utility that creates heat maps and visualizations for levels based on aggregated player behavior data by Alastair Hebson
skUT3, an advanced in-game server browser by Nicolas "SkorpSSS" Imbert
UT3 Tweaker, a script that allows players to browse UT3 servers without running the game by Brad Gothard


The Best Use of Physics: (http://www.beyondunreal.com/view_story.php?id=12149)

The Ball: Pehua a single-player first-person puzzle mod with an Aztec theme by The Ball Team
Blockland, a deathmatch map with optimized physics and destructible environments by Simeon "Lord_Simeon" Spargo
Nowhere, a deathmatch map featuring destructible environments, thunder, lightning and water foam effects by Remus Brailoiu
Cubes of Serenity, a third-person 3D horror puzzle mod by Anna Beck-Thomsen, Lawrence Johnson, Jens Hammerhøj, André Johansen, Martin Larsen and Janusch Häring
Unreal Demolition 2, a mod showcasing exciting and destructive vehicle combat by Dan Weiss

weisso
16th Sep 2008, 08:22 PM
Grats to The Ball Team for kicking our asses, you guys did a helluva job. Here's to the upcoming phase 2 :)

Rahuah
16th Sep 2008, 08:37 PM
Congrats to UWindows2, now when / where can I download it? I searched for it the other day and found nothing.

hal
16th Sep 2008, 08:58 PM
Congrats to UWindows2, now when / where can I download it? I searched for it the other day and found nothing.
http://www.fileplanet.com/188318/180000/fileinfo/Unreal-Tournament-3---UWindow2

Sk.7
16th Sep 2008, 09:10 PM
MegaStructure, Calibrah, Pehua The Ball, UT3DOM, UT2D ah my beloved children go Go GO & take Over THE WORLD !!!!!!!!!!! :D

Love for RuneStorm too! Keep rockin'!! :notworthy:

GG dedicated Unreal content creators! :)

Mr. UglyPants
16th Sep 2008, 09:47 PM
Awesome stuff RuneStorm.

Sweet, UT3DOM got Third... WOOT!

Congrats Setheran for Megastructure as well as Miles for his Sentinel mut..

SmokeRingHalo
16th Sep 2008, 10:05 PM
Congratulations to all the winners, especially me.
Muhahaha :P

jayoplus
16th Sep 2008, 10:11 PM
Congrats to all the winners.

I just played a lot of the maps for the first time. I have to say, about Megastructure, my first impression was, WOAH, definitely see why it won. Completely immersive - GJ, Seth

I still play Pehua, been playing since its release, looking forward to phase two.

Mozi
16th Sep 2008, 10:21 PM
NO AIRLOCK! WHY!!!!!!!!

Would really like to get some feedback from Epic, constructive criticism would be nice, from the judges.

_N_
16th Sep 2008, 11:22 PM
Wow! 3rd place for BeachFront in Warfare \o/! That's much better than I could've hoped! I must admit Version 1.0 was quite dated and had its share of issues (since fixed) :rolleyes:.

Congratulations to all winners!

*sigh* Just over 2 years ago $1500 US was worth close to $2 200 Canadian, but now they're worth pretty much the same amount :eek:. C'mon US! Time to heal your economy already! :p

Hyrage
17th Sep 2008, 12:18 AM
thumbs up everyone!!! :D

Sammael
17th Sep 2008, 12:40 AM
Psionic Storm is cool, I always liked Psionics for ut2k4. The UT3 version really needs at least one more keybind, though.

Bazzwano
17th Sep 2008, 02:30 AM
my alarm is the only thing that gets a mention.. so what.. ahhh i so wanted seccond.. o well heres hoping for the next phase.. damm you spoon dog. I wish you wernt from NZ too, I think I would feel better about that :) hahaha good stuff!!! ill say hi if ever I see you round

congrats.. I guess with an origanal map you deserve it!!!

Peccavi
17th Sep 2008, 02:43 AM
Congrats to everyone... now, to the downloading..

[SAS]Solid Snake
17th Sep 2008, 03:20 AM
Congrats to UWindows2, now when / where can I download it? I searched for it the other day and found nothing.Searching Google brings up UWindow2 as the first hit? Get it from here, http://www.digitalconfectioners.com/UWindow2 as that has the latest version from me.

Thanks everyone! :D

Daniel "KaMi"
17th Sep 2008, 03:35 AM
congrats to everyone and thanks to epic! :D

virgo47
17th Sep 2008, 03:54 AM
Congratulation to all :-) nice job (I'm happy for Salvation mostly, I liked it from the very first time I played the beta :-))

Ignotium
17th Sep 2008, 03:54 AM
congrats to everyone and thanks to epic! :D

kami for the ****in win imo

ps: and btw, UT3DOM got in third place too, yohoooO!!

:-)

Daniel "KaMi"
17th Sep 2008, 04:03 AM
thanks guys :D, congrats with UT3DOM Stratoos :D

Hourences
17th Sep 2008, 04:24 AM
Thanks a lot Epic and all others in the jury!

Grats to all others who won.

The Ball: http://download.beyondunreal.com/fileworks.php/mods/theball_v1.zip

The Ball Oztoc is to be released in early October - Screenshots here: http://forums.beyondunreal.com/showpost.php?p=2172689&postcount=1

raziel31
17th Sep 2008, 04:27 AM
Gratz to all !

Dante
17th Sep 2008, 06:08 AM
Gratz to all the winners and especially to "The Ball" team (seriuosly, mod needs a better name :-) ), can't wait for Oztoc :tup:

-Entropy-
17th Sep 2008, 09:14 AM
Congrats to the winners and a huge thank you to everyone that submitted an entry. We had a blast testing and judging. Can't wait for Phase 2!

UBerserker
17th Sep 2008, 09:51 AM
Congrats to everyone. Too bad for Airlock really, I loved that map.

cyberax
17th Sep 2008, 10:38 AM
Well done to all :)

A big special well done to RuneStorm. 3 entries, 3 places :) :)

toniglandyl
17th Sep 2008, 10:45 AM
congratulations !

Hunter
17th Sep 2008, 10:48 AM
Am I right in thinking The Ball team won $7,500?

Well done everyone! \o/

SuperApe
17th Sep 2008, 12:09 PM
Congrats, Lord_Simeon (2nd place, Best Use of Physics) and to all who participated! :D

Mozi
17th Sep 2008, 12:12 PM
Congrats to everyone. Too bad for Airlock really, I loved that map.

Thanks for the support. Got some good constructive remarks from Entropy ( thanks for that :) )

Working hard for next map... :)

Wormbo
17th Sep 2008, 12:24 PM
/me looks at thread tags...

Uhm, "free labor"? Don't think so. Winners get paid for their work.

WarTourist
17th Sep 2008, 01:56 PM
Uhm, "free labor"? Don't think so. Winners get paid for their work.

I guess they missed the whole "$1 Million" part of $1 Million Intel Make Something Unreal Contest :).

Sjosz
17th Sep 2008, 02:48 PM
Congrats to all winners!

sklare
17th Sep 2008, 03:24 PM
Grats to the winners and thanks to Epic and the others in the jury!

Damn, I'm just 16 and got into the finalists with one map and received the second place with another, I'm really entirely happy =)

RoninMastaFX
17th Sep 2008, 03:30 PM
Thanks to everyone who <3ed UT3DOM. :) You guys have made my day! :D

ShadowBlade
17th Sep 2008, 04:01 PM
woohoo!! :D

congradulations to everyone who entered, made the finals, and won!

And a ton of thanks to to Epic and sponsors! thank you guys!! :)

_N_
17th Sep 2008, 05:37 PM
Thanks for the support. Got some good constructive remarks from Entropy ( thanks for that :) )

Working hard for next map... :)

Yeah, constructive feedback is always very helpful and definitely important in improving one's skillset. Does anyone know if Epic plans on releasing a small quick write-up or blurb on the submissions to help the modders improve? Even a quick numerical breakdown rating map's "gameplay", "visuals", "performance", and "creativity" (or whichever criteria they made use of) would do wonders :).

Brits_Hit
17th Sep 2008, 07:21 PM
Congrats to everyone who got a mention and obviously the winners :)

Thanks for keeping this community in motion

pine
17th Sep 2008, 09:51 PM
Glad they chose Salvation as the best DM map... it was clearly the best candidate imho. Congrats KaMi for that, and congrats to all the other winners. :)

G.Lecter
18th Sep 2008, 06:13 AM
Congrats to the winners! :tup:
Touch & Salvation = awesome :D

Daniel "KaMi"
18th Sep 2008, 06:17 AM
thanks guys! :D

Sammael
18th Sep 2008, 02:48 PM
Uhm, "free labor"? Don't think so. Winners get paid for their work.

Does all that money come straight out of Epic's pockets? It's got Intel's name all over it. If Epic doesn't have to pay for it, it is to them, "free labor" ("running on the ps3 is a big plus" indeed).

WarTourist
18th Sep 2008, 02:53 PM
Really amazing work across the board! Once folks are back from AGDC our intention is to start paying out the prizes immediately!

[SAS]Solid Snake
18th Sep 2008, 02:57 PM
Does all that money come straight out of Epic's pockets? It's got Intel's name all over it. If Epic doesn't have to pay for it, it is to them, "free labor" ("running on the ps3 is a big plus" indeed).Come on, let it go...

Sammael
18th Sep 2008, 04:23 PM
Totally... I mean, they host this contest where people can win money and get their foot into the gaming industry. Those greedy bastards!

EDIT: Awesome work (mostly :P) and congratulations to the winners!

I didn't put that tag there, guys.

UnrealGrrl
18th Sep 2008, 07:36 PM
Gratz to all the winners and especially to "The Ball" team (seriuosly, mod needs a better name :-) ), can't wait for Oztoc :tup:

Well "Ballz" was already taken and "The ROund THing that looks realy really Cool" missed by one vote I heard...

Congrats to all the modders for all their hard work n love of the game.

Really amazing work across the board! Once folks are back from AGDC our intention is to start paying out the prizes immediately!

:2thumb::2thumb:

Totally... I mean, they host this contest where people can win money and get their foot into the gaming industry. Those greedy bastards!

EDIT: Awesome work (mostly :P) and congratulations to the winners!

really nice work everyone! and nice to get a check in the mail for it too!!

CTF-React, CTF-Sloth, CTF-Touch and CTF-Safeguard are all on my server and great fun to play :)

Bazzwano
20th Sep 2008, 07:33 AM
I would really like some feed back.. I know I got therd place.. but is there something I could have done to boost scores? I wanted second or first so bad. Im glad I got 3rd.. just really wish I could have done better. anything from epic or the judges would be nice.. to be honist.. I would just be happy to know Epic enjoy my map :)

PS, my sig has been updated to version 3 quite a difference in atmosphere

Super-Moose
20th Sep 2008, 11:29 PM
Congrats to all. Except you greedy bastards that one more than once, of course. D;

hal
21st Sep 2008, 12:50 AM
I would really like some feed back.. I know I got therd place.. but is there something I could have done to boost scores? I wanted second or first so bad. Im glad I got 3rd.. just really wish I could have done better. anything from epic or the judges would be nice.. to be honist.. I would just be happy to know Epic enjoy my map :)

PS, my sig has been updated to version 3 quite a difference in atmosphere

I think you've nailed the visuals. Safeguard is a great map, to be sure. I'm pretty sure the layouts just edged you out. React is a bit bigger and has a pretty interesting flow. Touch is a really large map, which is rare in CTF, and there's really just more of it. More is better. :)

It also may have something to do with the fact that React and Touch are both brand new layouts. I'm sure someone from Epic could give you some feedback on that.

Bazzwano
21st Sep 2008, 02:19 AM
yeh from what iv been told.. seems to be because mine was not a new layout, its not looking good for dreary3 then.. guess ill make something "new" for phase 3. I hope I can get the time... to do something new with dreary level of detail
Im hoping to do well in the best graphics catagorys

-Entropy-
22nd Sep 2008, 09:14 AM
I think you've nailed the visuals. Safeguard is a great map, to be sure. I'm pretty sure the layouts just edged you out. React is a bit bigger and has a pretty interesting flow. Touch is a really large map, which is rare in CTF, and there's really just more of it. More is better. :)

It also may have something to do with the fact that React and Touch are both brand new layouts. I'm sure someone from Epic could give you some feedback on that.

As usual, hal is right on the money (although size doesn't really matter as long as the layout supports it adequately).

MonsOlympus
22nd Sep 2008, 11:36 PM
congrats all, guess its time to release some finals :p

Bazzwano
23rd Sep 2008, 12:39 AM
As usual, hal is right on the money (although size doesn't really matter as long as the layout supports it adequately).

thanks for that.. im going to try harder now and am working on something new.

MonsOlympus
23rd Sep 2008, 11:21 PM
So was I mistaken in thinking all creators would recieve feedback on their entries? I still have very little idea what the judges were looking for in the categories I entered so constructive criticism is worth more to me than any prize listed.

Bazzwano
24th Sep 2008, 05:59 PM
So was I mistaken in thinking all creators would recieve feedback on their entries? I still have very little idea what the judges were looking for in the categories I entered so constructive criticism is worth more to me than any prize listed.

Im hopeing when we get the cheque we will also get a copy of the marking slip

Slainchild
24th Sep 2008, 06:11 PM
lol

TheSpoonDog
13th Oct 2008, 05:50 AM
...although size doesn't really matter...
That's what she said.