I made an EXTREAMLY simple map. I've imported nothing. I used materials from the ASC_Base, UN_Liquid and HU_Deco. I've made several maps in the past, so I am not a noob to this stuff, this is just my simplest one.
I built and cooked the map with no errors. When I send it to people, it crashes both their editor and game.
So I opened the map in my editor and looked immediately at the log.
So, has anyone had had anything like this happen? Any ideas?
I built and cooked the map with no errors. When I send it to people, it crashes both their editor and game.
So I opened the map in my editor and looked immediately at the log.
Code:
Cmd: MAP LOAD FILE="C:\Users\jlee\Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\VCTF-H3D-KickIntTheFace.ut3"
Log: Encountered missing default brush - spawning new one
Log: No correct parent found for 'UIStateSequence_2'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.UIState_Focused_0.UIStateSequence_2' into the command window to determine how this sequence object is being referenced.
Log: No correct parent found for 'UIStateSequence_3'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.UIState_Active_0.UIStateSequence_3' into the command window to determine how this sequence object is being referenced.
Log: No correct parent found for 'UIStateSequence_1'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced.
Log: No correct parent found for 'UIStateSequence_0'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced.
Log: No correct parent found for 'UIStateSequence_4'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.UIState_Pressed_0.UIStateSequence_4' into the command window to determine how this sequence object is being referenced.
Log: No correct parent found for 'UIStateSequence_5'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.UIState_TargetedTab_0.UIStateSequence_5' into the command window to determine how this sequence object is being referenced.
Log: No correct parent found for 'UIStateSequence_7'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.VoteTab.UIState_Disabled_1.UIStateSequence_7' into the command window to determine how this sequence object is being referenced.
Log: No correct parent found for 'UIStateSequence_6'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.VoteTab.UIState_Enabled_1.UIStateSequence_6' into the command window to determine how this sequence object is being referenced.
Log: No correct parent found for 'UIStateSequence_8'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_7.VoteTab.UIState_Focused_1.UIStateSequence_8' into the command window to determine how this sequence object is being referenced.
Log: Finished looking for orphan Actors (0.010 secs)
Cmd: MAP CHECKDEP DONTCLEARMESSAGES
So, has anyone had had anything like this happen? Any ideas?