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View Full Version : Add MaxWave-Monsternumber to HUD


Rapid4
26th Aug 2008, 04:39 AM
Feature Request:
Add remaining-MaxWave-Monsternumber to HUD

It could look like this: "Monsters: 6/20".
And after some kills: "Monsters: 6/14".

It occurred to me when I was playing Wave17 at Cys' Wavesetup.
There were only a few monsters (but only Golems) active, and the wave seems to never end.

Davision3D
26th Aug 2008, 07:34 AM
Yeah that would be very usefull! As cyz wave 17 was that crazy hard it was kinda frustrating not being able to see makeing progress. :D

But i dont undertstand your example shouldnt it be:
Monsters: 20/20
Monsters: 16/20
?

Maybe that also could be visualized with some kind of a "monster left" bar graph, when the bar is run/scaled down to 0% all monsters are dead.

Rapid4
26th Aug 2008, 10:16 AM
I mean first number shows currently ActiveMonsters, and the second the remaining WaveMonsters.

Davision3D
26th Aug 2008, 03:27 PM
oh ok, though i think that ActiveMonsters is not that important.