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View Full Version : UT3 Hacker - Chainsaw/Piston melee weapon


Parser
25th Aug 2008, 08:50 AM
http://fraghouse.beyondunreal.com/screenshots/hacker/preview.jpg Liandri Hacker v2

So what's this?

Designed as a reinstatement of a blade-based melee weapon for the Tournament (and replacing the Impact Hammer), the Liandri Hacker is a durable tarydium-powered mining tool that can cut through tough materials with little to no resistance, including flesh. Primary fire initialises the high-speed circular saw, whereas secondary fire engages the rubble-clearing electrical discharge, which is powerful enough to launch vehicles around and destroy them in two or three hits. The resulting recoil will also propel the user backwards, and so can be used to "hop" across great distances.

The main features of the weapon are:

* Primary fire blade attack - can slice heads off and eviscerate corpses.
* Secondary fire shock blast - very effective for destroying vehicles (and enemies on foot), can propel the player firing it backwards.
* Mutator that replaces the Impact Hammer with this Hacker weapon.
* Configurable secondary fire throwback - more details in readme!

Changelog for version 2:

* Secondary fire ragdolls enemies (tip: ragdoll opponents then chop them up with primary fire whilst they're recovering).
* Secondary fire can now knock powerups off players (like the Impact Hammer secondary).
* Primary fire sound altered - it's now a looped cue that fixes the problem with custom music (the music would restart after firing).
* Muzzle flashes added for both fire modes - more eye candy!
* More graphical detail for the hit effects (when hitting walls/players/vehicles).
* Server upk reference bug fixed (servers will now push the HackerResources.upk file as well as the code package).
* Damage values are configurable in UTHacker.ini (in the Config folder).
* Various "under the bonnet" tweaks that have no visual effect.

Screenshots

http://fraghouse.beyondunreal.com/screenshots/hacker/hacker1_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker1.jpg) http://fraghouse.beyondunreal.com/screenshots/hacker/hacker2_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker2.jpg)

http://fraghouse.beyondunreal.com/screenshots/hacker/hacker3_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker3.jpg) http://fraghouse.beyondunreal.com/screenshots/hacker/hacker4_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker4.jpg)

http://fraghouse.beyondunreal.com/screenshots/hacker/hacker5_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker5.jpg) http://fraghouse.beyondunreal.com/screenshots/hacker/hacker6_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker6.jpg)

http://fraghouse.beyondunreal.com/screenshots/hacker/hacker7_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker7.jpg) http://fraghouse.beyondunreal.com/screenshots/hacker/hacker8_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker8.jpg)

http://fraghouse.beyondunreal.com/screenshots/hacker/hacker9_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker9.jpg) http://fraghouse.beyondunreal.com/screenshots/hacker/hacker10_thumb.jpg (http://fraghouse.beyondunreal.com/screenshots/hacker/hacker10.jpg)

Download

hackerv2.zip (http://download.beyondunreal.com/fileworks.php/fraghouse/ut3/hackerv2.zip) (842KB) from FileWorks.

Usage

There is a mutator provided called "Hacker - Replace Impact Hammer" that will work just fine, as the Hacker was more or less designed as a replacement for the Hammer.

You can also choose to use Epic's "Weapon Replacement Mutator" to replace any weapon you want with the Hacker, if you have a certain longing for the old Hammer...

Alternatively, you can use the console command "giveweapon" - here's the correct syntax for the weapon:

giveweapon hacker.utweap_hacker - Will give you the Hacker

Who's the author behind this terrible excuse for a mod!?

Parser did the coding and messing about with models - you can find him at http://fraghouse.beyondunreal.com

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Enjoy!

Mr. UglyPants
25th Aug 2008, 09:14 AM
Whoa, kick ass.

MonsOlympus
25th Aug 2008, 09:56 AM
Wicked stuff hey, reminds me of the gauntlet in quake 3...

/me downloads

:D

Akira Kurosawa
25th Aug 2008, 04:48 PM
Are you telling me, we now have a chainsaw for UT3!? Awesome!
Great work. :D This will bring in some good hours of butcher style joy.

Enfluence
25th Aug 2008, 06:35 PM
Very fun lol. tried it with the Low Gravity mutator, the secondary fire bounces you everywhere when you use it against walls :D

http://img179.imageshack.us/img179/5325/olop23ko5.th.jpg (http://img179.imageshack.us/my.php?image=olop23ko5.jpg)

WaitForTheRain
26th Aug 2008, 01:24 PM
This weapon look really cool, downloading now.

The model look like it would be good for making a ripper mod with too.

Hyrage
27th Aug 2008, 03:29 AM
so bad ass freaking NICCEEEEEEEEE job guysss :D

dwax
30th Aug 2008, 01:27 PM
Hi Parser. I can't get this to show up. When I put it in like you have it in the zip I get an error saying the file don't belong

dwax
31st Aug 2008, 12:13 AM
Dose anyone know why I would get that ERROR?

Parser
31st Aug 2008, 05:56 PM
Just a quick bump to say that v2 has been released! Download: http://download.beyondunreal.com/fileworks.php/fraghouse/ut3/hackerv2.zip

And a changelog:

* Secondary fire ragdolls enemies (tip: ragdoll opponents then chop them up with primary fire whilst they're recovering).
* Secondary fire can now knock powerups off players (like the Impact Hammer secondary).
* Primary fire sound altered - it's now a looped cue that fixes the problem with custom music (the music would restart after firing).
* Muzzle flashes added for both fire modes - more eye candy!
* More graphical detail for the hit effects (when hitting walls/players/vehicles).
* Server upk reference bug fixed (servers will now push the HackerResources.upk file as well as the code package).
* Damage values are configurable in UTHacker.ini (in the Config folder).
* Various "under the bonnet" tweaks that have no visual effect.


Hey dwax, try the new version out, and extract it into the directories as they're arranged in the zip, that's all I can suggest - it looks like you didn't put the files in the correct place (should be UTGame/Published/CookedPC/). Hope that helps!

ne_skaju
7th Nov 2008, 07:48 AM
imba weapon, just because of secondary fire jumping ability. You can move even faster than with translocator. Plus infinitive ammo. Plus you may use it while carrying flag.