Rocket launcher - spiral rockets

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juvenile_delinquent

New Member
Aug 5, 2008
24
0
0
In UT2003, you know how 3 rockets converge onto the target when they are locked?
And when you load 3 rockets and shoot a wall (not locked onto any target), they move parallel to each other.

Well I noticed that sometimes even if the rockets aren't locked they spiral and in a way, they converge before hitting the wall.

When does that happen? Whats' the criteria?

In fact I noticed this guy who plays online, and his rockets always spiral. Always!

Do I have to edit anything for this? Because I'm sure that this spiral increases the rockets' intensity. It gets focused at almost one point.
 

UBerserker

old EPIC GAMES
Jan 20, 2008
4,798
0
0
It's a function present in every Unreal game's rocket launcher. I don't remember how the UT2 ones work, but I think you have to press the primary fire when you're loading the three rockets.
 

juvenile_delinquent

New Member
Aug 5, 2008
24
0
0
Yea I'm doing that.
This forum is insanely helpful.

I'm sorry if the question had already been asked or if I posted it in the wrong sub-forum. I tried searching for it, but couldn't really find anything.