First off, I've searched the Wiki, the web, and these forums, and I've not found a definitive answer...
Anyway. I would like to create a mutator that simply changes team sizes. At the moment, I'm extending Mutator, and I've tried overriding StartingMatch, Pre- and PostBeginPlay, and SetInitialState amongst others. I've tried writing to TeamGame.Teams[].size and TeamGame.EnemyRoster.size, and DesiredTeamSize for both.
Nothing works. The team sizes remain at whatever the user has set in Game Rules.
So, can anyone suggest how I might do this? Is there a tutorial that covers this? Initially, I'd like to simply set Team0 size to x, and Team1 size to y. Once I get that working, I'll move on.
Any clues, anyone?
Anyway. I would like to create a mutator that simply changes team sizes. At the moment, I'm extending Mutator, and I've tried overriding StartingMatch, Pre- and PostBeginPlay, and SetInitialState amongst others. I've tried writing to TeamGame.Teams[].size and TeamGame.EnemyRoster.size, and DesiredTeamSize for both.
Nothing works. The team sizes remain at whatever the user has set in Game Rules.
So, can anyone suggest how I might do this? Is there a tutorial that covers this? Initially, I'd like to simply set Team0 size to x, and Team1 size to y. Once I get that working, I'll move on.
Any clues, anyone?