Yea I know I've been filling this place with threads about various problems but it looks like I've got my worst one yet, no the map didnt get wiped, its probably much more frustrating then that.
My map is HUGE! It's around 101 MB, and I'm not even sure why. But I do know I've stuffed it with all sorts of various static meshes and textures (via MyLevel), could this be the reason for it's size? The thing is I've seen many maps with the same amount or more of content as mine and their all super tiny! Why is mine so damn inflated?
It's bad because when I get it uploaded to the trial server no one will be able to play it because it's D/L will be to damn long.
I've tried things such as making certain surfaces unlit, lighting set to 256, compressing textures wth DXT1, lighting the same and still it gets bigger literally every change I make, wether I just change something simple or god forbid add a new room.
Will just seperating stuff out of MyLevel and into their own packages help with this? Cause I don't think there will be a single person who could survive the D/L wait before becoming a skeleton in their chair.
My map is HUGE! It's around 101 MB, and I'm not even sure why. But I do know I've stuffed it with all sorts of various static meshes and textures (via MyLevel), could this be the reason for it's size? The thing is I've seen many maps with the same amount or more of content as mine and their all super tiny! Why is mine so damn inflated?
It's bad because when I get it uploaded to the trial server no one will be able to play it because it's D/L will be to damn long.
I've tried things such as making certain surfaces unlit, lighting set to 256, compressing textures wth DXT1, lighting the same and still it gets bigger literally every change I make, wether I just change something simple or god forbid add a new room.
Will just seperating stuff out of MyLevel and into their own packages help with this? Cause I don't think there will be a single person who could survive the D/L wait before becoming a skeleton in their chair.