The Second Edition of Hourences' book "The Hows and Whys of level Design" has been announced along with the first details.
To get an idea of what's in store, two example chapters have been updated: Gameplay and Lighting. Look for a release in the next two weeks.
- An all new introduction chapter covering the history and future of level design, and common problems in the profession of a level designer
- New In-depth sections covering composition and floorplans.
- A few dozen small additions on a wide range of subjects such as pacing in singleplayer gameplay, checkpoints, and so on.
- Dozens of all new or updated example screenshots.
- The level Krodan added as a third example level.
- An all new layout and much improved visual style.
- The book is now printed on A4 paper size.
- All the text throughout the entire book was touched up and improved significantly, and certain parts were clarified.
To get an idea of what's in store, two example chapters have been updated: Gameplay and Lighting. Look for a release in the next two weeks.