View Full Version : GTTV footage of GoW2, and junk.

12th Jul 2008, 02:20 AM
And there will be Bots for the multiplayer. You heard.

Cliffy, er, Cliff is going to kick you in the balls if you mention Cliffy.

12th Jul 2008, 05:23 AM
That's awesome news. The game needed bots. Thanks Epic, and Cliff.

12th Jul 2008, 10:26 AM
no beating people with their own arm ? :mad:

12th Jul 2008, 10:31 AM
Boohoo hooo.

12th Jul 2008, 06:20 PM
Thanks for the share Kantham.

Day 1 looks like a bad ass level.

14th Jul 2008, 10:44 AM

Multiplayer video.
Looks pretty cool actually :tup:

I found a part in that video where you see a player get shot in the shoulder 3 times and the bullets just go straight through though... doubt it's even noticeable in-game but it looked a little weird to me in the vid.

Also the fatalities feel very toned down compared to what they were saying first and missing the arm-pull-out-to-head-pound-with-dead-limb sure will be missed 8(

Also, a bunch of fly-troughs @ GT (http://www.gametrailers.com/game/6236.html?show=Gameplay#Content)

14th Jul 2008, 11:57 AM
OMG nice. Though I'm still worried about those nade tagging on the wall. Seems really overpowered. Trowing them is alright in my book. I lol'ed at the part where you see that locust guy fall off the roof via smoke grenade, and go "Oufff Ahhh ouuuf" then get Gnashed. T'was epic.

Seems like players will have to use imagination for the shields, lancers/hammers seems to be unefficient versus a well placed shield.

New footage via E3 today as well.

14th Jul 2008, 12:15 PM
****ing bad ass! Good to see gameplay footage with out any commentary.

I think it was Carmine that had the VO line, when he picked up a meat shield, 'Your still gonna die!'

But wall tagging does seem over powerful but I assume or hope that it can be countered either by shooting it off a wall if you see one, or a risky a approach, disarm it off the wall and toss it before it detonates...

14th Jul 2008, 12:16 PM
Already seen it, but it's pretty awesome nonetheless. I'm glad Epic actually did something new with the gameplay AND the engine (more more more dynamically lighting!)

We're getting closer and closer to ray-tracing lighting techniques (or at least good replications of it!)

14th Jul 2008, 05:16 PM
SP campaign (http://www.gametrailers.com/player/36217.html)

14th Jul 2008, 05:37 PM
Damn their level designs have really improved, this area really gives the feel of destroyed beauty and a war zone more than Gears 1.