View Full Version : UT3 DM-Bagger [PC/PS3] [Pics] [Download]

9th Jul 2008, 03:16 AM
Name: DM-Bagger

Version: Final

Compatibility: PC & PS3

Description: Hey folks,

I've waited to post here until I got comfirmation the PS3 version works for all regional areas. To avoid any confusion later on.

So here it is. Bagger. What is, bagger?
A supermarket clerk... no...
Dutch for junk... no...
A huge excavator... why yes!

Instead of settling for a generic "room-corridor-room" design, I chose to do something fundamentally unique. Something you've never played before. Love it or hate it probably ain't gonna be a bigger factor on any other map as mine.

I'm cool with that.
Enjoy this map. It's just plain cool. That's DM-BAGGER.

Lock-'n-load - but watch your step!


Credits: Krupp for making the Bagger 288 excavator that heavily inspired me, Epic for making this game and editor. All the folks who post on developer forums and pitch in with something constructive.

Homepage: http://www.kevboy.metalsoup.com/

Download PC: http://www.fpsbanana.com/maps/57629
Download PS3: http://files.filefront.com/DM+Bagger+PS3+NorthAmericazip/;10834186;/fileinfo.html

9th Jul 2008, 05:03 PM
This could be good I'll give it a try later.

16th Jul 2008, 05:52 PM
This map is indeed cool. And I love/hate it.

I love the crazy z-action gameplay.

I hate the walkways with railings that are so low the player can walk right over them (no need to jump).

I love the unique feel to this map.

I hate the use of super-thin ledges that stifles the flow from one area to another.

And last but not least I can't decide if I like or loathe the small, precarious walkways. Thank goodness the lava is not instant kill.

If there were things that I could change to this map, it would be adding a floor to the crane portion (perhaps a wire net to walk on) that could be shot through, and raising the railings' height just enough so that you can't just step off them.

It's a pretty cool map. Great theme and great layout (with the exception of thin, thin ledges). I'll keep it on my hard drive, for now.

17th Jul 2008, 01:09 AM
Actually I don't understand the walkway railings the player can walk right over, I specifically designed them not to be. I know there are a select few railings that still do push you over, but they're the absolute exception. I'd appreciate a screen-shot of the offending railing or railings :)

17th Jul 2008, 06:37 PM
Alright, I went back and played it again and found that you are indeed correct. You can't run over the railings, but jumping/dodging certainly can lead to some damning falls. My bad.

Still, I can't help but wonder what a "safety net" version of this map would play like--one with a shoot-through net in-between those precarious tresses on the cranes.

Anyways, the short of what I can say about this map is that it somehow mutates thin, narrow walkways with long falls if you misstep into fun. That's actually pretty damn impressive.