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View Full Version : UT3 Maya to UT3 Custom Animation Rigg


InAction
5th Jul 2008, 09:08 PM
THESE RIGS ARE OUTDATED AND NOT MAINTAINED. USE THEM ON YOUR OWN, DO NOT ASK ME FOR HELP AS I DO NOT SUPPORT THEM ANYMORE.

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Last Updated : 3rd of July 2009

http://img194.imageshack.us/img194/7556/dennyscharacterandfpsri.png


VIDEO TUTORIAL ON HOW TO USE IT. (http://www.screentoaster.com/watch/stVEtRRUdIR1xfQV1fX1JbUFdQ/how_to_get_your_mesh_and_animation_into_ut3)


Animate and export your custom characters for UT3 with this fully fledged animation rig for Maya 2009. Maya 2008 and older exists but is not guaranteed to work properly. Included is a character and first person rig, example UnrealScript files and UPK files with content for you to learn from.

The rig is fully functional with all stock UT3 content. It has been used in the following mods;

Zombie Apocalypse (http://www.moddb.com/mods/the-zombie-apocalypse)
CODA (http://www.moddb.com/mods/coda)

Download it here! (http://www.moddb.com/members/inaction/downloads/maya-to-ut3-animation-rigg)

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See an example animation made with the rigg, played on one of the official meshes on Youtube (http://www.youtube.com/watch?v=DXN0d1PjSPo) or Vimeo (http://vimeo.com/1730784).

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Contact information is available in the ReadMe files.

vybz
7th Jul 2008, 11:37 AM
wow.. I gotta learn this ****. Nice work dude!! thanks..:D

InAction
9th Jul 2008, 02:12 PM
You're more than welcome. :)

InAction
14th Sep 2008, 02:10 PM
Version 2 released. :)

InAction
15th Sep 2008, 05:29 PM
An additional update. Mostly the script which is even better to use now!

dawn3
2nd Dec 2008, 09:27 AM
Very nicely done

Inaction I was wondering 2 things:
- Do you know how unreal holds up if Mocap is used
hxxp://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
- is there a simple procedure to transfer your rig controls to the female skeleton.
hxxp://www.fileplanet.com/193547/190000/fileinfo/Unreal-Tournament-3---Skeletons-FBX--Maya-compatible

I will post if i find any news
Regards, Dawn3

InAction
17th May 2009, 06:37 AM
The rig has gotten a huge update. :)


Very nicely done

Inaction I was wondering 2 things:
- Do you know how unreal holds up if Mocap is used
hxxp://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
- is there a simple procedure to transfer your rig controls to the female skeleton.
hxxp://www.fileplanet.com/193547/190000/fileinfo/Unreal-Tournament-3---Skeletons-FBX--Maya-compatible

I will post if i find any news
Regards, Dawn3
Sorry for not replying to you, I completely forgot to check back here. I think the female skeleton could be easily added to work with rig, I'll see when I get time to get it done. Regarding MoCap, all you have to do is transfer the animations. :)

InAction
3rd Jul 2009, 12:29 PM
The rig has been updated again. This time there's no need to use a script to export anymore. Just open ActorX and export. Please refer to the ReadMe for more detailed explanation. :)

InAction
12th Aug 2009, 03:11 PM
I've added a video tutorial on how to use it. It should also explain what it's for.

http://www.screentoaster.com/watch/stVEtRRUdIR1xfQV1fX1JbUFdQ/how_to_get_your_mesh_and_animation_into_ut3