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View Full Version : UT3 DM-Nimius [PC Only ATM]


Ignotium
1st Jul 2008, 04:57 PM
DM-Nimius - 2 - 6 Players -
http://static3.filefront.com/images/personal/i/Ignotium/123970/rxxdrrstsf.jpg

Screen Shots:
http://static3.filefront.com/images/personal/i/Ignotium/123970/aijkabrsfa.jpghttp://static3.filefront.com/images/personal/i/Ignotium/123970/fqyirhrbvv.jpg
http://static3.filefront.com/images/personal/i/Ignotium/123970/dtnekpqvtk.jpghttp://static3.filefront.com/images/personal/i/Ignotium/123970/sjepgcjwtw.jpg
http://static3.filefront.com/images/personal/i/Ignotium/123970/ygnbdamjhu.jpghttp://static3.filefront.com/images/personal/i/Ignotium/123970/bwbgcarrwz.jpg
http://static3.filefront.com/images/personal/i/Ignotium/123970/dzurkpjeqc.jpghttp://static3.filefront.com/images/personal/i/Ignotium/123970/uoodtbllwv.jpg
http://static3.filefront.com/images/personal/i/Ignotium/123970/cbjaiqlrvr.jpg

Info:
Ok, this is my entry for the 3DBuzz mapping contest, this map was only made in 16 days, and it didnt go through a remarkable beta testing, but at least it did had "some".
Low grav seems to be a pain in the ass for jumpads, they actually are retarded and they mostly dont work at all, so that's why bots go stupid on them, and the general pathing is a bit annoying cause of the low grav, bots really show off hoe retard they can be, and the thing is that the same pathing with normal grav works like a charm.

Credits:
[aLs-SK] guys for their support and testing
Stevelois and McLog for their feedback and support over at 3Db and 3Db for setting up the contest
Jeff and Sander for constant support and feedback ;)
Ronin for his readme template
gf

Download
DM-Nimius-3DB.rar (http://www.map-factory.org/ut3/deathmatch/dm-nimius-3db-1109)

ZixXer
1st Jul 2008, 05:21 PM
love this map iggy. but remember you made this in 18 days, my map is made in 16 days :P

neilthecellist
1st Jul 2008, 05:39 PM
Oh... My... God.... SEXY!

http://static3.filefront.com/images/personal/i/Ignotium/123970/ygnbdamjhu.jpg


Can anyone say... Emotionally compelling? What do they call it these days? "Sexy?"

Tweakd
1st Jul 2008, 05:43 PM
Looks nice too! 3 promising maps today :)

Slainchild
1st Jul 2008, 06:11 PM
Looking good!

Al
1st Jul 2008, 07:13 PM
Looks nice too! 3 promising maps today :)

Indeed my friend! Nimius, Arise and Marauder, IMO :D

nELsOn
2nd Jul 2008, 02:33 PM
seems like you did change the gravity settings a bit. at least it more fun to play now. good work, man!

G.Lecter
6th Jul 2008, 06:39 PM
Been playing this one today. My main complaint is that almost everything is made of walkways and all them with a similar width, so it's not easy to know where you are and where you can go every moment, you basically run along walkways that drive you to other walkways, or maybe a jumpad that drives to another walkway! :p I guess if I play a few more games I'll learn the layout eventually, but it might've been better if organised somehow (a few more 'rooms'/wide spaces such as the Flak-Shock and Deemer ones, and walkways as the result of joining those zones, for example...) Anyway, good job turning all those ramps into a fantastic-looking space station... can't believe you made it in 18 days! :tup:

Ignotium
9th Jul 2008, 04:24 AM
Been playing this one today. My main complaint is that almost everything is made of walkways and all them with a similar width, so it's not easy to know where you are and where you can go every moment, you basically run along walkways that drive you to other walkways, or maybe a jumpad that drives to another walkway! :p I guess if I play a few more games I'll learn the layout eventually, but it might've been better if organised somehow (a few more 'rooms'/wide spaces such as the Flak-Shock and Deemer ones, and walkways as the result of joining those zones, for example...) Anyway, good job turning all those ramps into a fantastic-looking space station... can't believe you made it in 18 days! :tup:

Well thanks a lot G, i really have to say that this is by far the best and most comprehensive feedback i've got so far about this map, and it is truly a shame
that it came so late :mad: cause i hadn't realized that stuff, and i would've truly and totally addressed it.

Anyways, thanks a lot and happy lowgravityfragging!

Peccavi
9th Jul 2008, 05:13 AM
Played this one of the weekend just past. Looks great for a map created over 18 days. Needs a bit more of a theme, kind of looks like a rehashed stock map. Health vials running along the edge tend to irritate me, sorry but that's my opinion on that one. Lots of runways that don't go anywhere were a bit of an annoyance, but the idea of having to balance "pillar dancing" and rockets was fun.