PDA

View Full Version : UT3 WAR-VorSigan - [WIP]


jayoplus
1st Jul 2008, 02:39 PM
Hello Everyone,

I started, today, working on a Warfare map (named above).
The idea was to make a completely objective based Warfare map using Kismet. Yes. The entire map is going to be all objective based (Assault Style).

I am making this post as sort of a way to log what and how I am doing stuff so if any other people feel inspired to make other objective based maps, without having to make a new gametype, they can.

For now I don't have any pictures to show (like I said I only just started building the actual map). I, however, have most of the Kismet sequences done in a gray map or planned out. This is undoubtedly a lot of work as I have to do every objective in Kismet and the effects of each objective as well. I am just hoping it turns out great.

The back story is to have one team essentially escape from lock-down and the other team defend. I am only working during my free time so it may take a while before I even have an alpha ready. I am also not listing what the objectives would be until I have them in game (there should be about 5 or 6 total - with two being simultaneous).

I will be working with mostly stock assets (as the main focus of the map would be to have the Kismet sequences done). I just wanted to get that out of the way

Well, that is it for now. I am excited to see how far I can push the envelop with this one; and I do hope it is as fun as it sounds to me.

I may have some WIP screens later today or tomorrow.


Yes, there would be a PS3 version.

J.

LtClifff
1st Jul 2008, 02:45 PM
Great!

TheIronKnuckle
2nd Jul 2008, 01:31 AM
sounds nice, it will be excellent to see how close you can get to assault style gameplay in ut3.

jayoplus
3rd Jul 2008, 06:43 PM
These are some WIP screens (taken in-editor)
http://img104.imageshack.us/img104/2196/wip1sd1.th.jpg (http://img104.imageshack.us/my.php?image=wip1sd1.jpg)


http://img161.imageshack.us/img161/7859/wip2dt5.th.jpg (http://img161.imageshack.us/my.php?image=wip2dt5.jpg)

There is an orb spawner in the first pic cuz I need the orb to make up the objective in Kismet (there are no nodes to capture, however)

The second pic shows an indicator for where the first objective is.

This is just a few days' work. So it's definitely not impressive looking, but just wanted to give an update.

I will probably have the kismet sequences up when I have them set.

matariel
4th Jul 2008, 12:35 AM
interesting, will keep an eye on this one. Hope it turns out as well as you want it to turn out :D