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View Full Version : Reinstalled, try to join and.. CRASH!


zombiewoof
27th Jun 2008, 02:06 AM
ran the master config, crash (this screwed up the whole thing.had to reinstall again).
Is there an .ini file adjustment? Been so long.
I can run the game as a server just fine but when I try to join it crashes.

GreatEmerald
27th Jun 2008, 03:43 AM
Log? And what do you mean, master config?

zombiewoof
27th Jun 2008, 04:38 AM
OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD Unknown processor @ 2413 MHz with 2046MB RAM
Video: NVIDIA GeForce 7950 GT (7516)

BrowserMonkey Transient.UIConsole0.BrowserMonkey0 (Function U2.BrowserMonkey.QueryFinished:002D) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (BrowserMonkey Transient.UIConsole0.BrowserMonkey0, Function U2.BrowserMonkey.QueryFinished) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient0, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\IGORASUS_igor_20080624041959.log





I ran "XMP-MS-config-104". came with the community install.

GreatEmerald
27th Jun 2008, 04:45 AM
You're trying to see the server list, right? Well, that's a known problem then, happens to me too. But the message won't say too much actually, see IGORASUS_igor_20080624041959.log

Dusty
27th Jun 2008, 01:56 PM
Look in [IpDrv.MasterServerLink] in U2XMP.ini and MYU2XMP.ini if the lines are not duplicate. If yes erase the lines duplicated in one or other of the files.It is needed one link to the master server not two or crash.

EQ²
28th Jun 2008, 12:27 PM
ran the master config, crash (this screwed up the whole thing.had to reinstall again).
Is there an .ini file adjustment? Been so long.
I can run the game as a server just fine but when I try to join it crashes.
If you try to run XMP-MS-Config on an un-patched (pre-7710) XMP installation all hell will break loose. The preferred method is to use the community edition installer which is pre-patched, comes with XMP-MS-Config already done as well as some additional bonus features. Do not run XMP-MS-Config on a community edition install because it over-writes some files that it shouldn't, the functionality is already included and you will be prompted to run WebUpdate when you first run XMP.

Aside from that, the reason you may get a crash when viewing the server list is that Omen's MS appears to have gone down and this is confusing the one that's left running somewhat. When I get some free time I will set up another master server on a spare dedibox and update the WebUpdate list to ditch Omen's master server. In the mean time if you or anyone you know runs an XMP server then get them to uplink only to ms.aybab2u.com:27900.

zombiewoof
28th Jun 2008, 01:12 PM
OK. Thanks. Meanwhile, I was going to use xfire, but it seems to want to look for u2xmp.exe in a "/system/systems" folder (trying to detect the game manually), so I still can't play. Should i reinstall both xfire and the xmp community installer er.. what?

(GR)Killer
28th Jun 2008, 03:53 PM
You can use ASE aswell.

GreatEmerald
28th Jun 2008, 04:40 PM
Hmm, just wondering, can a Master Server be a usual server too? I mean, the same machine?

takwu
28th Jun 2008, 07:22 PM
Yay EQ2 will fix it :D

So you said upload only to ms.aybab2u.com, does that mean it will show up in the list in game? Cos at this time even your server (EQ2's) is only showing on the web based ms, but not the in game list...

dutch_gecko
28th Jun 2008, 08:53 PM
Hmm, just wondering, can a Master Server be a usual server too? I mean, the same machine?

Of course, as long as the ports don't clash.

zombiewoof
29th Jun 2008, 10:25 AM
OK.
I actually got on chaper1,(using xfire) and played with Gabby for a couple of maps. Then I crashed many times trying many things and got this:

No Label

OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD Unknown processor @ 2413 MHz with 2046MB RAM
Video: NVIDIA GeForce 7950 GT (7516)

BrowserMonkey Transient.UIConsole0.BrowserMonkey0 (Function U2.BrowserMonkey.QueryFinished:002D) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (BrowserMonkey Transient.UIConsole0.BrowserMonkey0, Function U2.BrowserMonkey.QueryFinished) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient0, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\IGORASUS_igor_20080629071221.log

even when xfire did start the game, the connection would fail then I would go to "play online", and I would iether get a total machine crash leaving me helpless, yet mouse active in the server "joining" screen and I have to hard reboot, or it crashes and I get the log above.

GreatEmerald
29th Jun 2008, 01:58 PM
No Label? Now that's odd. And it says "QueryFinished", bad time for an error. And this is not a log, it's only an error message. Like I've said, open the log that is in the last line of the error message.

zombiewoof
1st Jul 2008, 07:40 PM
Duh... just how/where does one go to decipher such error messages?

GreatEmerald
2nd Jul 2008, 04:07 AM
Here?
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\IGORASUS_igor_20080629071221.log

zombiewoof
2nd Jul 2008, 01:33 PM
Look in [IpDrv.MasterServerLink] in U2XMP.ini and MYU2XMP.ini if the lines are not duplicate. If yes erase the lines duplicated in one or other of the files.It is needed one link to the master server not two or crash.

Did that and got this:
No Label

OS: Windows 98 4.10 (Build: 67766446)
CPU: AuthenticAMD Unknown processor @ 2413 MHz with 2046MB RAM
Video: NVIDIA GeForce 7950 GT (7516)

BrowserMonkey Transient.UIConsole0.BrowserMonkey0 (Function U2.BrowserMonkey.QueryFinished:002D) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (BrowserMonkey Transient.UIConsole0.BrowserMonkey0, Function U2.BrowserMonkey.QueryFinished) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient0, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\WOOFASUS_woof_20080702103038.log

Dusty
2nd Jul 2008, 03:20 PM
my log with forced crash landing containing 2 calls of the master server one in u2xmp.ini and the same one in Myu2xmp.ini


No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 2046MB RAM
Video: ATI Radeon HD 2900 PRO (6806)

BrowserMonkey Transient.UIConsole0.BrowserMonkey0 (Function U2.BrowserMonkey.QueryFinished:002D) Runaway loop detected (over 1000000 iterations)

Hist.: FFrame::Serialize <- UObject::ProcessEvent <- (BrowserMonkey Transient.UIConsole0.BrowserMonkey0, Function U2.BrowserMonkey.QueryFinished) <- UObject::ProcessDelegate <- FTcpLink::ReceivePendingData <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient0, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\Dusty_20080702205833.log

zombiewoof
4th Jul 2008, 03:03 AM
ok.
Got it to work. Seems chaptor1 is down.

GreatEmerald
4th Jul 2008, 05:27 AM
Yeap, it was down in UTXMP too the last time I checked.

zombiewoof
4th Jul 2008, 02:39 PM
Lost the url to chapter 1's site, and I'm still looking for it here. Anyone have it?

takwu
4th Jul 2008, 03:15 PM
http://www.chaptorone.net/forum/index.php