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View Full Version : ? on Clashing Map selections using ut2vote!!!


Bonjaa
26th Jun 2008, 11:26 PM
Hey all. I have installed BW to our server and we mainly play ballistic DM and TDM, along side with the regular ONS, DM, and TDM game styles. The problem I am have, is that when I select the maps wanted in rotation at the Web Console let say for any of the Ballistic map rotation. It makes these maps also for the regular dm/tdm rotations. If I go and use and save the regular map rotation, it will then vise-versa use the regular map rotation in ballistic dm/tdm. I am not sure how this is happening. But it is annoying because we have different style of maps for ballistic game play to regular game play. I have here a view lines from the ut2004.ini if this helps. If you need more info, let me know. If anybody can help, it would be appreciated. Thanks !!


[Engine.MaplistManager]
Games=(GameType="XGame.xDeathMatch",ActiveMaplist="Default DM")
Games=(GameType="XGame.xTeamGame",ActiveMaplist="Default TDM")
Games=(GameType="BallisticV21.Game_BallisticDeathmatch",ActiveMaplist="Default DM0")
Games=(GameType="BallisticV21.Game_BallisticTDM",ActiveMaplist="Default TDM0")

tdw-socke
27th Jun 2008, 01:19 AM
what say the maplists in the ini?

Bonjaa
29th Jun 2008, 03:32 PM
I am not sure what DefaultActive=0 and DefaultActive=2 are for? Would this be a problem.

[DefaultDM MaplistRecord]
DefaultTitle=Default DM
DefaultGameType=XGame.xDeathMatch
DefaultActive=0
DefaultMaps=DM-1on1-Roughinery
DefaultMaps=DM-DE-Grendelkeep
DefaultMaps=DM-Antalus
DefaultMaps=DM-EvolutionsInLiquidv2
DefaultMaps=DM-Bridge][-2k6
DefaultMaps=DM-Coliseum2k4
DefaultMaps=DM-Deck17
DefaultMaps=DM-Blackhawk
DefaultMaps=DM-Goatswood
DefaultMaps=DM-HampsterDance-2k4
DefaultMaps=DM-HealPod

[DefaultTDM MaplistRecord]
DefaultTitle=Default TDM
DefaultGameType=XGame.xTeamGame
DefaultActive=2
DefaultMaps=DM-Corrugation
DefaultMaps=DM-Blackhawk
DefaultMaps=DM-Bridge][-2k6
DefaultMaps=DM-Coliseum2k4
DefaultMaps=DM-Deck17
DefaultMaps=DM-EvolutionsInLiquidv2
DefaultMaps=DM-Goatswood
DefaultMaps=DM-HampsterDance-2k4
DefaultMaps=DM-HealPod
DefaultMaps=DM-Rankin
DefaultMaps=DM-TokaraForest
DefaultMaps=DM-Goliath
DefaultMaps=DM-Gael
DefaultMaps=DM-Flux2
DefaultMaps=DM-DE-Osiris2
DefaultMaps=DM-Plunge

[DefaultDM0 MaplistRecord]
DefaultTitle=Default DM0
DefaultGameType=BallisticV21.Game_BallisticDeathmatch
DefaultActive=0
DefaultMaps=DM-Bridge][-2k6
DefaultMaps=DM-EvolutionsInLiquidv2
DefaultMaps=DM-HampsterDance-2k4
DefaultMaps=DM-TokaraForest
DefaultMaps=DM-{Ballistic}Goatswood
DefaultMaps=DM-{Ballistic}Blackhawk
DefaultMaps=DM-{Ballistic}SpiffingradSE-TSE
DefaultMaps=DM-{Ballistic}D2F-BombingBeachECE
DefaultMaps=DM-{Ballistic}LeftAlive
DefaultMaps=DM-{Ballistic}Rail

[DefaultTDM0 MaplistRecord]
DefaultTitle=Default TDM0
DefaultGameType=BallisticV21.Game_BallisticTDM
DefaultActive=2
DefaultMaps=DM-Bridge][-2k6
DefaultMaps=DM-EvolutionsInLiquidv2
DefaultMaps=DM-HampsterDance-2k4
DefaultMaps=DM-Deck17
DefaultMaps=DM-TokaraForest
DefaultMaps=DM-{Ballistic}Goatswood
DefaultMaps=DM-{Ballistic}Blackhawk
DefaultMaps=DM-{Ballistic}SpiffingradSE-TSE
DefaultMaps=DM-{Ballistic}D2F-BombingBeachECE
DefaultMaps=DM-{Ballistic}LeftAlive
DefaultMaps=DM-{Ballistic}Rail

tdw-socke
30th Jun 2008, 01:26 AM
Hmm, I'm sorry, but i have no idea... Maybe ProAsm has?

ProAsm
30th Jun 2008, 12:52 PM
I have no idea how the default maplists work.
They are all tied up with the builtin mapvote.
Maybe try deleting your UT2004.ini file by starting again and let it create fresh lists.

Bonjaa
30th Jun 2008, 02:20 PM
Well if I remove the server ut2004.ini file, will it create a new file by itself? If so, what about all the added info, such as logins, servername, serverpackages that have been adjusted, What happens to all these? Would I then have to input all the info again?

I take it this is not a guaranteed fix, correct?

Bonjaa
30th Jun 2008, 02:24 PM
Another question on restarting the server with out the ut2004.ini file, will it restart with the ut2vote info, or do I need to add that as well. Reason I ask, is because when I original put in ut2vote, it mention about putting a copy of the ut2vote.ini (unchanged) in the ut2004.ini - would this be necessary?

ProAsm
30th Jun 2008, 10:47 PM
All you need in the ut2004.ini is the port number, bEnabled=true etc if you use WebAdmin.
UT2Vote will load whats needed into the ut2004.ini file.
The Servernames etc should go in the UT2Vote ini file.

The ut2vote.ini in the ut2004.ini is only for multiservers but then you use UT2VoteMulti and it will put itself there, otherwise is not required.

Bonjaa
2nd Jul 2008, 08:03 PM
Well, I removed the ut2004.ini from the server. Than restarted the server without it, and waited approx. 5 min and the server did not/would not restart. It did not to regenerate a new ut2004.ini file. Could it be that I did not wait long enough, or is there something I am missing/doing incorrectly?

ProAsm
3rd Jul 2008, 04:54 AM
It should instantly generate a new UT2004.ini file, provided of course you deligated it.
The last command in your startup command should be -ini=UT2004.ini or it could be -ini=Server.ini as many admins use, as in this way you always preserve your UT2004.ini

Bonjaa
3rd Jul 2008, 07:29 PM
So this is what I currently have for the startup commandline ...
CTF-FaceClassic?game=XGame.xCTFGame?Mutator=UT2Vote57.UT2VoteX?MaxPlayers=$SLOTS ini=ut2004.ini multihome=${GAME_IP} port=${GAME_PORT} -nohomedir;cd ..
so instead of just ini=ut2004.ini it should be -ini=ut2004.ini ,is this correct? or should it work with what I had?

ProAsm
4th Jul 2008, 02:00 AM
That should be ok.
The '-' only forces a Dosbox to be dispayed while running the server which is not really necessary.
Well with that line your server should create a new UT2004.ini file.
If it does not and the server wont start then you have a major problem somewhere.
Check in your folder if you have the files: Default.ini and DefUser.ini
Basically the Default.ini is the base UT2004.ini and when a servers starts and cannot find a UT2004.ini it uses the Default.ini to save a new UT2004.ini
The same happens with the DefUser.ini if the User.ini is missing.
If its not doing that for whatever reason then maybe just use the Default.ini as a new UT2004.ini manually.

Bonjaa
4th Jul 2008, 07:16 PM
I took a look at the files in the server, system folder. I only have DefUser.ini, and no Default.ini. I am not sure what to do from here, any ideas? I recently did a server reinstall, but not a full wipe reinstall. I would think that if this file was missing before, it should be there now. But being I do not have it, what do I do to get it? Also once I have it, if I understand this correctly, the server should start up a new ut2004.ini, correct?

ProAsm
9th Jul 2008, 02:01 AM
Yes, the server should start up creating a new UT2004.ini if its missing.
Anyhow if for whatever reason its not doing this, then just load the Default.ini into Notepad and save it as UT2004.ini and this will be the same.
Now in this new UT2004.ini add only the necessary Parameters and Serverpackages as needed.
Run the server, then quit it and look at the necessary MapLists and see whats there etc.
Once you have established your requirements, you can reload the original UT2004.ini and make the necessary corrections there if need be, else just keep the new UT2004.ini file and in future work with that.

Bonjaa
12th Jul 2008, 09:10 AM
Well, I have taken my default.ini file and inputed the webadmin, port and serverpackage info for the server. Than I added to the server and deleted the ut2004.ini file. Restarted the server and the server did indeed start with a new ut2004.ini file. So I than went into the web admin server console and configured which maps I wanted with each game style, ONS, Ballistic ONS, DM, Ballistic DM, TDM and Ballistic TDM. I placed each game style with different maps to see if it would keep the maps separate from each other. I than went into the game and checked to see if the maps were in the right game styles. They were not! It was same as before with the new ut2004.ini file. When configuring what maps you want in the Web console, for each group, it would used the last "saved" and "use" map list for each style of game play. I am not sure what is happening here, any ideas?

ProAsm
12th Jul 2008, 09:47 PM
I hear what you are saying and have been here before but I cannot remember what the remedy (if any) was.
From what I remember, the UT2004 maplists are very tied up with the internal mapvote and basically what you need to do before you start any maplist configuring is to disable this internal mapvote completely, so that it does not exists at all.
From what I remember, ONLY the following maplists were directly UT2004 maplists while all the others are to do with the internal mapvote which in your case will just do nothing.
[XInterface.MapListDeathMatch]
[XInterface.MapListTeamDeathMatch]
[XInterface.MapListCaptureTheFlag]
[XInterface.MapListDoubleDomination]
[XInterface.MapListBombingRun]
[BonusPack.MapListMutant]
[BonusPack.MapListLastManStanding]
[Onslaught.ONSMapListOnslaught]
[Skaarjpack.MapListSkaarjInvasion]
[UT2K4Assault.ASMapList]

Other than that there is nothing more I can help with as maplists is something that has never been a prerequisite or even had a request about.

Oh! and one other thing, dump WebAdmin and do things manually in notepad.
WebAdmin is just too much grief :)

Bonjaa
14th Jul 2008, 02:18 PM
So just to clarify, I need to disable the internal vote. Question is, how do I do this, do I just delete the maplist's that you had listed and allow the server to restart to create new ones? Is that how it works? Do I delete the titles too, or just the map in each list?

As well as I would dump webadmin but unfortunately there are other admins that only know how to use this and not in notepad form.

ProAsm
15th Jul 2008, 03:35 AM
Sorry for the delay but a lot of the time I cannot post on this forum as it just does not come in :(
Disabling internal mapvote:
[xVoting.xVotingHandler]
bMapVote=False

[xVoting.DefaultMapListLoader]
bUseMapList=False

Just remove the mapnames but not the [Headings]

WebAdmin always sets the maplists as if the internal mapvote is enabled even if its disabled.
UT2Vote is not compatible with WebAdmin.
If you use UT2Vote make sure:
bWebadmin=True

Bonjaa
19th Jul 2008, 04:01 PM
Well this is getting frustrating! :( I checked the ... Disabling internal mapvote:
[xVoting.xVotingHandler]
bMapVote=False

[xVoting.DefaultMapListLoader]
bUseMapList=False

... and all was as you wrote, is the same in my server ut2004.ini. I also checked that ... If you use UT2Vote make sure:
bWebadmin=True
... it is as written as well. So I do not understand why/what is happening with my map voteing.

So I tried what you said, not to use WebAdmin and just use notepad. So I adjusted the maplist for Default ONS and as well as Ballistic Default ONS to two completely different map lists(using notepad). And without using the ut2vote default map for each game style. I inputed the ut2004.ini again with the changed info, and restarted the server. I than went in the game and pulled up the mapvote for ut2vote, and found that all maps I had listed were not there in either of the maplists. So I than just voted the game style and let it time out to see if the default ut2vote map would come up (that I did not put in the list), and after it timed out it switched the map to the default map in that particular game style. This makes no sense to me, does it to you or anyone else? I starting to wonder if it is a ut2vote issue where it is not taking command of the maplists correctly, could this be the case? Any help would be appreciated! Thanks...

note: I did the adjustment with a newly created ut2004 ini, as previously suggested.

Bonjaa
19th Jul 2008, 07:13 PM
I think I might have stumbled on my problem. Maybe you can help? When putting in the maps for the XInterface. and the others, I have one for every game style, except for any of my ballistic game styles. Should I be adding these titles [XInterface.MapListBallisticDeathMatch], [XInterface.MapListBallisticTeamDeathMatch], and a [Onslaught.ONSMapListBallisticOnslaught]. If so, are these the right titles? And if so, how does ut2vote know to use these? Because as far as I can see that when you save a maplist, it than override it into the XInterface or the ONS list as well as the others. Does this make any sense? It seems to me that it is using the interface listings and not the commanded one in the [Engine.MaplistManager].:confused:

The reason I wonder is because when I deleted the maps in the xinterface and such. Just remove the mapnames but not the [Headings]
Then when I get in game and I try to pull up the ut2vote map menu it says,premature opening of mapmenu any thoughts?

ProAsm
20th Jul 2008, 06:07 PM
The BallisticDeathMatch should create its own maplist in the UT2004.ini file and this is where the problem lies as thats why I suggested you start with a new ini file so the maplist can be created.
The only other problem now is the Ballistic game does not have a maplist, unless it has it on a private ini file.
The XInterface is ONLY for default UT2004 maplists.
The Ballistic game should create maplists something like:
Ballistic.MapListDeathMatch etc and if it does not, go speak to the author and get him to create a maplist.

Bonjaa
20th Jul 2008, 07:33 PM
I apologize if I am missing the point here, please help me understand. So when I have these in my server ut2004.ini file
[Engine.MaplistManager]
Games=(GameType="Onslaught.ONSOnslaughtGame",ActiveMaplist="Default ONS")
Games=(GameType="XGame.xDeathMatch",ActiveMaplist="Default DM")
Games=(GameType="XGame.xTeamGame",ActiveMaplist="Default TDM")
Games=(GameType="BallisticV21.Game_BallisticONS",ActiveMaplist="Default ONS0")
Games=(GameType="BallisticV21.Game_BallisticDeathmatch",ActiveMaplist="Default DM0")
Games=(GameType="BallisticV21.Game_BallisticTDM",ActiveMaplist="Default TDM0")

and this in my ut2vote.ini

[UT2Vote57.UT2VoteGameTypes]
GameType=(GameName="Onslaught",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="",UseMapList=True,DefaultMap="ONS-(INV)BoomBoomBridge",MapPrefix="ONS",AltMapPrefix=,GameClass="Onslaught.ONSOnslaughtGame",Mutators="None",Commands="?MaxLives=0?GoalScore=0?TimeLimit=30?MinPlayers=8?MaxPlayers=18?MaxSpectators=2?Translocator=False?W eaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePasswo rd=?GameStats=True?GameSpeed=1.10?FF=0.00?NoOverTime=True?VsBots=False?NumBots=1?Difficulty=2?AirCon trol=0.35?bCustomGame=True")
GameType=(GameName="DeathMatch",HideVote=False,Clan=False,RequiredPlayers=1,MapLimits=0,ServerName="",UseMapList=True,DefaultMap="DM-HealPod",MapPrefix="DM",AltMapPrefix=,GameClass="XGame.xDeathMatch",Mutators="None",Commands="?MaxLives=0?GoalScore=0?TimeLimit=30?MinPlayers=8?MaxPlayers=18?MaxSpectators=2?Translocator=False?W eaponStay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePassw ord=?GameStats=True?GameSpeed=1.10?FF=0.00?NoOverTime=False?VsBots=False?NumBots=1?Difficulty=1?AirC ontrol=0.35?bCustomGame=True")
GameType=(GameName="Team DeathMatch",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="",UseMapList=True,DefaultMap="DM-Coliseum2k4",MapPrefix="DM",AltMapPrefix=,GameClass="XGame.xTeamGame",Mutators="None",Commands="?MaxLives=0?GoalScore=0?TimeLimit=59?MinPlayers=8?MaxPlayers=18?MaxSpectators=2?Translocator=False?W eaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePasswo rd=?GameStats=True?GameSpeed=1.10?FF=0.00?NoOverTime=False?VsBots=False?NumBots=3?Difficulty=1?AirCo ntrol=0.35?bCustomGame=True")
GameType=(GameName="Ballistic ONS",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="",UseMapList=True,DefaultMap="ONS-(INV)AncientEvil",MapPrefix="ONS",AltMapPrefix=,GameClass="BallisticV21.Game_BallisticONS",Mutators="None",Commands="?MaxLives=0?GoalScore=0?TimeLimit=30?MinPlayers=8?MaxPlayers=18?MaxSpectators=2?Translocator=False?W eaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePasswo rd=?GameStats=False?GameSpeed=1.10?FF=0.00?NoOverTime=False?VsBots=False?NumBots=3?Difficulty=1?AirC ontrol=0.35?bCustomGame=True")
GameType=(GameName="Ballistic DM",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="",UseMapList=True,DefaultMap="DM-HampsterDance-2k4",MapPrefix="DM",AltMapPrefix=,GameClass="BallisticV21.Game_BallisticDeathmatch",Mutators="None",Commands="?MaxLives=0?GoalScore=0?TimeLimit=50?MinPlayers=8?MaxPlayers=18?MaxSpectators=2?Translocator=False?W eaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePasswo rd=?GameStats=False?GameSpeed=1.10?FF=0.00?NoOverTime=False?VsBots=False?NumBots=3?Difficulty=1?AirC ontrol=0.35?bCustomGame=True")
GameType=(GameName="Ballistic TDM",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="",UseMapList=True,DefaultMap="DM-{Ballistic}Goatswood",MapPrefix="DM",AltMapPrefix=,GameClass="BallisticV21.Game_BallisticTDM",Mutators="None",Commands="?MaxLives=0?GoalScore=0?TimeLimit=70?MinPlayers=8?MaxPlayers=18?MaxSpectators=2?Translocator=False?W eaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePasswo rd=?GameStats=False?GameSpeed=1.10?FF=0.00?NoOverTime=False?VsBots=False?NumBots=3?Difficulty=1?AirC ontrol=0.35?bCustomGame=True")

When this is the case, and UseMapList=True, does it not mean that for each respective game style it uses the following maplist ...

ActiveMaplist="Default ONS"
uses the following title for maps to use for this game style
[DefaultONS MaplistRecord]
DefaultTitle=Default ONS
DefaultGameType=Onslaught.ONSOnslaughtGame
DefaultActive=1

ActiveMaplist="Default DM
uses the following title for maps to use for this game style
[Default DM MaplistRecord]
DefaultTitle=Default DM
DefaultGameType=XGame.xDeathMatch
DefaultActive=0

ActiveMaplist="Default TDM"
uses the following title for maps to use for this game style
[Default TDM MaplistRecord]
DefaultTitle=Default TDM
DefaultGameType=XGame.xTeamGame
DefaultActive=0

ActiveMaplist="Default ONS0"
uses the following title for maps to use for this game style
[DefaultONS0 MaplistRecord]
DefaultTitle=Default ONS0
DefaultGameType=BallisticV21.Game_BallisticONS
DefaultActive=0

ActiveMaplist="Default DM0
uses the following title for maps to use for this game style
[DefaultDM0 MaplistRecord]
DefaultTitle=Default DM0
DefaultGameType=BallisticV21.Game_BallisticDeathmatch
DefaultActive=0

ActiveMaplist="Default TDM0
uses the following title for maps to use for this game style
[DefaultTDM0 MaplistRecord]
DefaultTitle=Default TDM0
DefaultGameType=BallisticV21.Game_BallisticTDM
DefaultActive=0


Are these not the respective maplist that are used in each game style?

Now I had followed your instructions to delete the server ut2004.ini and let it create a new one. It did.
Than I took the new one and deleted the map lists in all the following ...
[XInterface.MapListDeathMatch]
[XInterface.MapListTeamDeathMatch]
[XInterface.MapListCaptureTheFlag]
[XInterface.MapListDoubleDomination]
[XInterface.MapListBombingRun]
[BonusPack.MapListMutant]
[BonusPack.MapListLastManStanding]
[Onslaught.ONSMapListOnslaught]
[Skaarjpack.MapListSkaarjInvasion]
[UT2K4Assault.ASMapList]
After that I adjust my map list in notepad for each of the 6 gamestyles and left the above list blank, leaving only the title.
After this I inputed the new ut2004.ini file back onto the server and restarted the server.
I than went into the game and tried to check the ut2vote for the correct maplist in each category. Only to get this message ...
premature opening of mapmenu
It had no maps in any of the game styles. And I don't understand how this is the case?
Help me understand, if you could? I hope I have detailed this sufficiently to follow what I have done.

note: Just a thought, after I did all this, I checked the WebAdminConsole and found that the maplist that I had put together in
notepad where all there in each respect title. And if I pushed save the maplist(in webadmin), ut2vote would use it that map list
for both Ballistic or Regular game styles in each respective category. And you could than pick a map to play.:confused:

ProAsm
21st Jul 2008, 01:03 AM
Firstly I must say I have never used maplists so I'm just quessing at what needs done here as I've watched other people do.
Maybe someone else who has experience in maplists can help here.

Secondly these items in your quotes:

Games=(GameType="Onslaught.ONSOnslaughtGame",ActiveMaplist="Default ONS")
etc...


[DefaultONS MaplistRecord]
etc...

Those items are ONLY for the internal mapvote and have no bearing on the UT2004 games or UT2Vote what so ever - nada - nothing.
UT2Vote ONLY interfaces with the default UT2004 maplists:

[XInterface.MapListDeathMatch]
[XInterface.MapListTeamDeathMatch]
[XInterface.MapListCaptureTheFlag]
[XInterface.MapListDoubleDomination]
[XInterface.MapListBombingRun]

[BonusPack.MapListLastManStanding]
[Onslaught.ONSMapListOnslaught]
[Skaarjpack.MapListSkaarjInvasion]
[UT2K4Assault.ASMapList]

So in other words if you have in UT2vote:

[UT2Vote57.UT2VoteGameTypes]
GameType=(GameName="Team DeathMatch",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="",UseMapList=True,DefaultMap="DM-Coliseum2k4",MapPrefix="DM",AltMapPrefix=,GameClass="XGame.xTeamGame",Mutators="None",Commands="?Max Lives=0?GoalScore=0?TimeLimit=59?MinPlayers=8?MaxPlayers=18?MaxSpectators=2?Translocator=False?Weapo nStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePassword=? GameStats=True?GameSpeed=1.10?FF=0.00?NoOverTime=False?VsBots=False?NumBots=3?Difficulty=1?AirContro l=0.35?bCustomGame=True")

That will ONLY refer to the maps in:
[b]XInterface.MapListTeamDeathMatch
MapNum=1
Maps=DM-Taz2k4
Maps=DM-DE-GRENDELKEEP
etc...
and nothing else.

Thats why I say the Ballistic TDM game as follows:

[UT2Vote57.UT2VoteGameTypes]
GameType=(GameName="Ballistic TDM",HideVote=False,Clan=True,RequiredPlayers=1,MapLimits=0,ServerName="",UseMapList=True,DefaultMap="DM-{Ballistic}Goatswood",MapPrefix="DM",AltMapPrefix=,GameClass="BallisticV21.Game_BallisticTDM",Mutators="None",Commands="?MaxLives=0?GoalScore=0?TimeLimit=70?MinPlayers=8?MaxPlayers=18?MaxSpectators=2?Translocator=False?W eaponStay=True?BalanceTeams=True?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePasswo rd=?GameStats=False?GameSpeed=1.10?FF=0.00?NoOverTime=False?VsBots=False?NumBots=3?Difficulty=1?AirC ontrol=0.35?bCustomGame=True")

needs to create something like:
BallisticV21.MapListTeamDeathMatch

If it does not do that, then check the readme or write to the author of Ballistic.

Bonjaa
25th Jul 2008, 09:19 PM
Okay Thanks, I will get back to you if I can figure this out or contact the right person in how this can be fixed.

Bonjaa
4th Aug 2008, 11:38 PM
Well, I contacted Runestorm concerning this issue. And it appears that there is no current fix for this. They did say that they are working on a number of items, and suggested that they might find a fix for Ballistic Weapons to work with ut2vote in the maplist issue.

So as for now it seems that I will have to change my Ballistic game style to just a mutator. It would just be a pain to vote a map, than vote in the mutator, and than be able to play the game. I guess a question I have, maybe you could help. Can I add ballistic weapons to any certain map with out having to vote it. Something like this? Maps=DM-Deck17?Mutator="BallisticV21.Mut_Ballistic"
Would this be correct? Reason I ask, is because I tried it with my own game and it did not work. I added this command to the xinterface map list, would this be correct? Thanks for your time if you could!

ProAsm
5th Aug 2008, 02:02 AM
Yes correct, but leave out the " " quotes.

Maps=DM-Deck17?Mutator=BallisticV21.Mut_Ballistic

Bonjaa
5th Aug 2008, 07:58 PM
Well, I must be missing something. Because I have that exact command in the xinterface listing for dm. And than went in the game to play dm-deck and there was no ballistics. I tried it also by voting the map with ut2vote and still nothing. Is there something else that needs to be added somewhere, to make it work?

Bonjaa
5th Aug 2008, 09:25 PM
Well, I found my problem. It was that I was typing in ?mutator=BallisticV21.Mut_Ballistics with the "s", supposed to be no "s". This seemed to have worked. Thanks again for your help!