View Full Version : UT Extended Skeletal Animation Support

23rd Jun 2008, 11:32 AM
RSkeletalMeshEx adds to Unreal Engine 1 skeletal system following features:

* returns bone details (position, orientation, etc)
* returns whenever bone exists or not
* returns number of bones
* returns bone name by index
* implements AttachToBone function

download: RSkeletalMeshEx.zip (http://turniej.unreal.pl/files/RSkeletalMeshEx.zip)
ReadMe @ wiki: http://wiki.beyondunreal.com/UE1:RSkeletalMeshEx


v 0.0.2
* added function RSkeletalActor which implements AttachToBone function
v 0.0.1 (first public release)
* added function GetBoneRotation and GetBoneLocation

27th Jun 2008, 10:54 PM
Would it be possible for you to add 'Set' functions or maybe animation channels/blending (I imagine it would be no small task)?

29th Jun 2008, 07:44 PM
This looks very interesting :) so what type of projects is this best suited for? and does this mean rag dolls can now be done with it?

6th Aug 2008, 01:07 PM
Sorry for no answer, I had problems with my PC.

I think ragdolls are doable, but it's hell of a problem. Right now this thing can only attach actors to bones of non-animated skeletal meshes. The problem is that ReferenceSkeleton doesn't hold information of bone current position. I have to figure out, how anim sequences are stored.