View Full Version : GoW SP_RedAlert-Final

16th Jun 2008, 04:55 PM

http://img411.imageshack.us/img411/518/redalert0000layer4va1.th.jpg (http://img411.imageshack.us/my.php?image=redalert0000layer4va1.jpg) http://img104.imageshack.us/img104/8316/redalert0001layer3vl8.th.jpg (http://img104.imageshack.us/my.php?image=redalert0001layer3vl8.jpg) http://img411.imageshack.us/img411/3809/redalert0002layer2ke7.th.jpg (http://img411.imageshack.us/my.php?image=redalert0002layer2ke7.jpg)

Changes since beta:

You can now play as all the COG characters (Random).
Added in-game tutorial.
AIs doesn't get stuck anymore.
Added blue lines to display player restricted areas.
Changed train interval (Now longer).
Turret now stays for 22 seconds.
Turret is now on butter (Fast rotating).
Improved AI pathing.
Improved/fixed some cover nodes.
Added ambient sounds.
Added emitter effects.
Added/Replaced some visuals (Lightning, meshes, ETC).
Last wave now consist of 7+7 SniperDrones (Delayed arrival).
Second reinforcement wave does not drop Torque bows anymore.
Effect added when reinforcements are killed.
Player starts with a HammerBurst instead of shotgun.

Info + Download (http://www.kantham.com/endurance/map_redalert.html)
Direct Download (http://files.filefront.com/SP+RedAlertzip/;10672672;/fileinfo.html)

Kantham.com (http://www.kantham.com)

Special thanks to Cepstral (http://www.cepstral.com/) Text-To-Speech engine for the tutorial voice.

24th Jun 2008, 04:25 AM
is there anything else i need to install/copy into my gears folder to make the map appear in the map list?
because so far it doesn't and i have to start it in the console.

24th Jun 2008, 12:10 PM
There's only one file. Are you sure the map isn't under program files?:
C:\Documents and Settings\Computer\My Docs\My Games\Gears of War for Windows\WarGame\Published\CookedPC\Maps\CustomMaps

I found out that starting it from the console is even better, because you have a history, so whenever you die, you just need to open up the console, press the arrow key up, then enter, it save some time instead of going trough the menu again.

24th Jun 2008, 04:51 PM
Mmm buttery turret, Love the final and the changes you've made from beta. Thanks for the tip about using the console, hadn't thought of that and it sure saves time. Not quite sure how I feel about switching out the gnasher for the hammerburst but hey, each to his own.

Keep it up.

24th Jun 2008, 05:09 PM
Yeah, I tried to make it a little harder to get some Gnasher ammo, to keep a little balance so the player goes 50-bullets 50-shotguns. Grenadiers drop shotguns. :p