PDA

View Full Version : UE2 - UT2kX Moving buildings and people


soccerb663
13th Jun 2008, 10:52 AM
Hello all,

I'm working with Unreal Ed for UT 2004. I have 2 more problems that I just can't figure out how to do. Is there any way you can move a room once you subtract it and have already moved on? I messed up on one room i did way back and didn't notice when I first made it and I would like to move it up some. The other problem I'm having is putting in a scripted sequence. I'm trying to put injured victims into my game but i don't want all of them to just be laying or standing there. I would like some to be sitting down and looking around or something like that. Any help would be greatly appreciated.

_N_
13th Jun 2008, 04:42 PM
Rooms can be moved just like static meshes. Just click on its BSP wireframe in the top viewport and move it around like you would a static mesh. You have to rebuild your geometry to see any changes though.

The "injured victims" are going to be extremely complicated to do if you plan on making them animated. You're going to need to know both animation and UScript to pull it off. You might want to try non-moving bodies because what you're describing is rather overly ambitious for your first map ;).

soccerb663
13th Jun 2008, 05:06 PM
Alright I appreciate it! The moving rooms will help me a lot! Thank you!

soccerb663
17th Jun 2008, 11:12 AM
I actually have people in another map that move around and do what i would like mine to do in my map. Is there any way to copy them over to my map? The other map is editable.

_N_
17th Jun 2008, 07:04 PM
Did you try a straight-up copy-paste? Depending upon how they're scripted behind the scenes, maybe it'll work...

soccerb663
18th Jun 2008, 01:11 PM
I was able to copy the script but for some reason the people weren't coming over. How do I connect the script to a person?