Should PS3/Consoles pay for custom content?
(short version)
There needs to be some sort of long-term incentive for PC users to essentially promote other gaming platforms - especially considering it requires additional effort to do so, and I'd rather be promoting PC gaming.
Plus it divides the online community - more players on console means less players for online PC, not to mention less custom content.
As I see it, this will get worse as more platforms are supported (eg xbox) and the only difference is more workload for a modder to support it - with all these negative side-effects for their own platform..
I'm talking like 10c a map, maybe 50c for full conversions, if that - and modders could still choose to release their work for free (doesnt kill people just starting out, or not so great at mapping yet ... free download = it will be downloaded). I wont go into details, but I myself would not mind paying say $5 for access to around 50 extra quality maps/mods (but my idea is that PC doesnt pay for mods - thats the incentive to go PC).
This is not about making money - only the top 1% of content would ever make a "decent" amount anyway (ie 10,000+ views/downloads).
Just trying to think of ways to A. Promote PC gaming (as mods are free), B. Support the modding community for their great work, etc..
(slips into flameproof suit)
Interested in peoples thoughts..
(short version)
There needs to be some sort of long-term incentive for PC users to essentially promote other gaming platforms - especially considering it requires additional effort to do so, and I'd rather be promoting PC gaming.
Plus it divides the online community - more players on console means less players for online PC, not to mention less custom content.
As I see it, this will get worse as more platforms are supported (eg xbox) and the only difference is more workload for a modder to support it - with all these negative side-effects for their own platform..
I'm talking like 10c a map, maybe 50c for full conversions, if that - and modders could still choose to release their work for free (doesnt kill people just starting out, or not so great at mapping yet ... free download = it will be downloaded). I wont go into details, but I myself would not mind paying say $5 for access to around 50 extra quality maps/mods (but my idea is that PC doesnt pay for mods - thats the incentive to go PC).
This is not about making money - only the top 1% of content would ever make a "decent" amount anyway (ie 10,000+ views/downloads).
Just trying to think of ways to A. Promote PC gaming (as mods are free), B. Support the modding community for their great work, etc..
(slips into flameproof suit)
Interested in peoples thoughts..