Darkdrium
7th Jun 2008, 10:47 PM
Name:
DM-Fractal
Version:
Final Version
Compatibility:
UT3 v1.2
Description:
LRC public polls have found that the majority of Tournament viewers enjoy fights in ‘Real Life’ locations. This converted plasma reactor is one such venue. Fighters should take care, as the plasma energy beams will become accessible through the ‘Fractal Portal’ if any of the yellow LED triggers on the floor are shot.
Screenshots:
http://img528.imageshack.us/img528/2375/fractal1yz7.th.jpg (http://img528.imageshack.us/my.php?image=fractal1yz7.jpg)http://img528.imageshack.us/img528/4840/fractal2rt7.th.jpg (http://img528.imageshack.us/my.php?image=fractal2rt7.jpg)http://img263.imageshack.us/img263/8788/fractal3ds2.th.jpg (http://img263.imageshack.us/my.php?image=fractal3ds2.jpg)
Download:
http://g.imagehost.org/0887/FractalTHUMB.jpg (http://www.mediafire.com/?sharekey=ac4e894ae36fb46dd9d5c56d04dfa8b042894bb92d3d12bcb8eada0a1ae8665a)
Credits:
Dave Ewing for the original DM-Fractal map layout
Epic Games for the slightly altered materials I have used, as well as making the game and it's UnrealEd toolset
Hourences for his real-time camera tutorial (http://www.hourences.com/book/tutorialsue3reflections.htm)
Vectorspace for the floating pickup technique
Finally (and least of all truly), me for getting this map done for UT3
DM-Fractal
Version:
Final Version
Compatibility:
UT3 v1.2
Description:
LRC public polls have found that the majority of Tournament viewers enjoy fights in ‘Real Life’ locations. This converted plasma reactor is one such venue. Fighters should take care, as the plasma energy beams will become accessible through the ‘Fractal Portal’ if any of the yellow LED triggers on the floor are shot.
Screenshots:
http://img528.imageshack.us/img528/2375/fractal1yz7.th.jpg (http://img528.imageshack.us/my.php?image=fractal1yz7.jpg)http://img528.imageshack.us/img528/4840/fractal2rt7.th.jpg (http://img528.imageshack.us/my.php?image=fractal2rt7.jpg)http://img263.imageshack.us/img263/8788/fractal3ds2.th.jpg (http://img263.imageshack.us/my.php?image=fractal3ds2.jpg)
Download:
http://g.imagehost.org/0887/FractalTHUMB.jpg (http://www.mediafire.com/?sharekey=ac4e894ae36fb46dd9d5c56d04dfa8b042894bb92d3d12bcb8eada0a1ae8665a)
Credits:
Dave Ewing for the original DM-Fractal map layout
Epic Games for the slightly altered materials I have used, as well as making the game and it's UnrealEd toolset
Hourences for his real-time camera tutorial (http://www.hourences.com/book/tutorialsue3reflections.htm)
Vectorspace for the floating pickup technique
Finally (and least of all truly), me for getting this map done for UT3