View Full Version : UT3 Newtators v1.9 RC1

5th Jun 2008, 08:33 AM
Name: Newtators
Version: v1.9
Compatibility: UT3 1.20

Well this started out as just a way for me to make some stuff that I would have liked in UT3 such as a few remakes of Epic's classic muts included across other UT games, acouple were taken from options also. It grew into something much larger, the idea has always been to keep the pack as small and tight as I can providing quality mutators with compatibility between them all. I ended up adding a few customs things after I got done with a few of the remakes and things evolved from there, alot of stock assets have been reused and remixed to create some extended gameplay.

The list has been cut since last time but I do have another mutator pack on the way, it should see public testing as this one is going final. This just makes the pack of higher quality and I can include some of the other mutators in the next pack. Since around v1.0 though I started on a Mutator Framework after I realized how much code I was reusing, this will have the source released to the public eventually for some extra input but for now its just an easy way for me to prototype gameplay changes.

To that end the next mutator pack should come quicker. Lets not get too ahead of ourselves though, some of the new features that have been added I think are really worthy of some attention. Like the ability to set Custom Vehicle sets per map! Theres more though, Vampyric Damage got a complete overhaul and is now Bloodlust, Booster and Speedboots also recieved some reworking. Energy Leech and Vampire/Bloodlust now display the amount of health taken per shot on the HUD, I could keep going on with the full list...

Well the link is there, give it a shot and let me know what you think :)

Mutator list:
Agile - Adds dodge-jump, wall-dodge-jump and removes the delay on jumps, dodges or jumps with smaller falls.
Bloodlust - Replaces the UDamage with a Red Vampyric version which allows you to suck health from damaged enemies.
Booster - Replaces the Berserk Powerup with a new Booster Powerup which works much like the 2k4 combo.
Dual Enforcers - Gives you dual enforcers on spawn.
Energy Leech - Leeches a percentage of the Shields/Armour from damaged players and gives it back to you. (UI)
Extra Self Damage - Players take more damage from their own shots.
Fast Weapon Switch - Weapons switch faster.
Hardcore - Like UT's Harcore option this raises all damages to 125% of their original.
Hoarding - Lets you choose which items players can horde and which they cant. (UI)
No Double Jump - Removes double jumping and adds a single higher jump, wall dodging is still enabled.
No Health Pickups - Removes all health pickups from the game.
No Super Weapons - Removes all super weapons from the game.
Quad-Jump Boots - Spawns new jump boot pickups which gives the user quad jumps.
Speed Boots - Spawns speed boot pickups instead of jump boots.
Strong Vehicles - Makes all vehicles stronger vs most damage types.
SuperBots - Will make Bots deal more damage to Human players.
Translocator - Will add the Translocator to Deathmatch or Team Deathmatch.
Vampire - A percentage of damage done to enemies will be given back to you in health. (UI)
Vehicle Replacer - Allows you to choose which vehicles to replace and with what. (UI)
Vehicle Team Swap - Allows you to set Red/Blue to use Necris/Axon vehicles regardless of the map defaults. (UI)

Removed Mutators:
Vehicle Arena - Replaces all vehicles on a map with the selected vehicle.(No UI, INI settings only atm)
Classic Arena - New Arena mutator which goes back to a more classic styled Arena.
Item Replacer - Like Weapon Replacement or Vehicle Replacer, this allows people to change out things like health factories,
shield factories or even powerups with other types.


A few work in progress pics to show some of the new features :cool:


Honestly, stills dont do the realtime justice and no the trails arnt that long anymore but its nice and dramatic for the screens :)

Comments: Comments welcome and requests welcome although requests will make it into the next mutator pack as this one is entering final phases. Just thought I would put it up here to get some feedback :cool:

Credits: MonsOlympus, Captain Snarf (for the vehicle replacer menu code) and Epic Games.

Help/Changes/Fixes: Full ChangeLog and ReadMe comes with the mutator.

Download: newtatorsv1.9 (http://www.uc2004.com/newtatorsv1.9.exe)

Mr. UglyPants
5th Jun 2008, 08:47 AM
Sweet, that last one is the i've been waiting for.

5th Jun 2008, 08:50 AM
Yups and it works pretty good so far from what Ive tested :) only works in WAR so far though, I did look into VCTF support but I was getting some errors in the gametype so it might not be possible to do from a mutator. Took awhile but it was well worth it, speaking of which I should really give ya some creds for the idea :p

21st Jun 2008, 10:40 AM
You da man, OM.

21st Jun 2008, 01:30 PM
Yups dude theres an update on the way, Im hammering at it hey so expect alot of new features in what should be 1.9 although Im still on 1.8 atm :)

For eg one of the big things Im working on atm is admin options to be able to set things per map in the ini. It looks alittle like this for all those interested:


Setting the NewClassPath to remove will now remove that vehicle completely but remember this is map based settings so the manta will only be removed on this version of torlan. This is only for the Vehicle Replacer but Im upgrading the Vehicle Team Swap with very similar settings so for eg:


Will set necris torlan to always be necris vs necris on your server, it can be turned on or off with a simple bUsePerMapSettings=False

Unfortunate problem with v1.7 for all those that dont know is I accidently released a debug compile so all the logging is enabled, not so good since you dont really need it and it can be alittle bit of a load on the game.

Acouple of things I mentioned on utforums as well so you can head over here (http://utforums.epicgames.com/showpost.php?p=25413601&postcount=113) to see a few more updates on what Im doing/working on etc :cool:

21st Jun 2008, 05:17 PM
I just installed this and I have to say you did an excellent job on this pack. I love the new configurable stuff and I do have a question about the Vampire config setting ... what does it do when you have use Super Health checked? I look forward to having many great gaming sessions with this new updated mutator. And it is great to hear that you are still working on making it even better. I hope that you can use that one idea I pointed you to about a new powerup (not the Speed one ... it was one someone else had requested ... for some reason it escapes me now.

Edit: Quad Damage FTW!!

21st Jun 2008, 06:48 PM
Super health takes your health up to 199 instead of the normal 100 when its checked, like what vials and kegs do :cool:

21st Jun 2008, 06:52 PM
Super health takes your health up to 199 instead of the normal 100 when its checked, like what vials and kegs do :cool:

I know that but I don't understand what the option means in relation to the mutator. Why do I need to have it checked? Does it mean that I can leech health up until I reach 199? So that if I don't have this option checked I can only reach 100 by using vampire ... so really then if I use this in combination with Auto health mutators then I can routinely stay at over 100 health?

21st Jun 2008, 07:04 PM
Well I got no other ideas on other muts since I only test my own gear and a few selected other mods/muts. The option when unchecked does mean you can only leech up to 100, with it checked its up to 199.

Honestly theres not much use to using this and auto health mutators, not regen atleast, what are you talking about? Ones which raise the maximum health entirely?

21st Jun 2008, 07:06 PM
No no .. you explained it perfectly this time and it is what I thought it was. Autohealth doesn't raise the max health so this is nice to have if you want to have a better chance of staying alive ... especially during team based matches.

23rd Jun 2008, 06:32 PM
Bumpity! New version, hope you like it :-)

23rd Jun 2008, 07:54 PM
Thanks ... I am sure I will. :)

Edit: Nice slick looking install program that works perfectly. I like that alot.

25th Jun 2008, 11:26 PM
Okay I got a new version, its not overly different from the last one but contains a few things I was able to fix before getting it in for MSUC :cool:

Itd be great to get some bug reports going though, I have noticed a few things from 1.9 that I'll have to fix before I can go final so for now updates are all RC. I do have acouple of features to add but its really just polish and bug fixing :)

Download: Newtators-v1.9e (http://www.fileplanet.com/188371/180000/fileinfo/Newtators-v1.9e.exe)

10th Jul 2008, 03:28 AM
Why are you hosting the file as an executable... on fileplanet which installs a hideously annoying plugin and program for downloads (w/ IE on Windows)? It even states you must have Administrator privileges! Hence it installs stuff where it shouldn't.

The site should be avoided at all costs...

10th Jul 2008, 09:24 AM
Its the MSUC entry site, 1.9e only has acouple of tweaks over 1.9. The exe Im pretty sure is clean, I scanned it twice with 2 different virus scanners, its just a pretty standard NSIS script. I explained why I went with an installer over here (http://utforums.epicgames.com/showpost.php?p=25427723&postcount=122).

Does the installer itself require administrator privileges? or just this fileplanet mumbo jumbo, I didnt use IE to download it off their site myself I used FF3. So yes avoided but at the cost of entering this into the MSUC I dont think so, sorry!

To note also, Im kinda waiting on 1.3 of UT3 so I can push this through to final :cool: