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View Full Version : UE3 - GoW self shadowing


boogotti
4th Jun 2008, 10:23 PM
hi,
i have a problem with my staticmesh, i want my staticmesh to cast shadows on it self.i have tried dynamics lights and the shadows only cast on the surrounding mesh (e.g floor) not on it self.

when i go into the static mesh editor the preview light casts a shadow on it self this is what im after in game.

what type of light shall i use?
do i have to do something to the staticmesh for it to self shadow?
im using gears of war editor
thanks

http://i25.tinypic.com/waj1ba.jpg

_N_
5th Jun 2008, 03:24 PM
The fact that it appears in the editor but not in the game suggests it's an in-game graphics setting that might be the culprit. Are your graphics settings maxed out in-game?

I know in UT3, for example, dynamic shadows aren't rendered unless you've got World Detail set to at least 4 or 5. Maybe it's a similar situation here...

boogotti
5th Jun 2008, 09:07 PM
i have attached two images,
when i run the ingame test the dynamic light which ive added doesn't cast any shadows at all, even in the viewport not visible. i only way i can see a shadow on my mesh is in the static mesh editor with the default lighting.

Marcus phoenix light casts a shadow on to my model what type of light is that?
i want shadows like this casting on the model

can static meshes even cast shadows with dynamic lights?

http://i26.tinypic.com/6gap.jpg
http://i32.tinypic.com/eb7jfk.jpg