View Full Version : UT2kX Skyward: Cooperative UT2k4 Mod

2nd Jun 2008, 08:17 PM
Hello, just wanted to share this mod with you. It's a little buggy in certain places, but still a lot of fun.

Skyward is a total conversion mod for Unreal Tournament 2004. It was made by a team of six people including myself. The mod centers around two characters, Elyse and Brent, controlled by two players playing cooperatively over the internet or a LAN.

The player controllling Elyse faces many platforming challenges. Elyse has two unique abilites. Firstly, using her special steam boots, she can launch through the air. Secondly, any time she lands on anything metal, her boots launch her off at the angle perpendicular to her landing. Using these two abilities together, she can climb to high up areas or make it across large gaps.

Brent's gameplay is different from Elyse's. His game is similar to that of an on-rails shooter. He automatically follows Elyse with a delay. He must shoot anything that is in her way or could potentially get in her way. In the later parts of the game, he can shoot steam balls which transform into metal platforms for Elyse to launch off. The two must work together to reach the end of the game.

ModDB Page (w/ download): http://www.moddb.com/mods/11026/skyward

FileFront Download: http://files.filefront.com/Skywardzip/;10457944;/fileinfo.html






4th Jun 2008, 07:28 AM
Just watched the vid on ModDB and I gotta say the screenshots you posted dont really do it justice. Looks like a really great idea gameplay wise (sorta reminds me of a console game I played once although the name escapes me)

The graphics could do with a lot of work.... unless its intentionally designed to look childish/cartoony.

So if Im getting this right, the guy with the gun doesnt have any movement control as such... other than the direction he is facing in as his movements just mimic the path of the "jumper" (elyse is it?) Although I like this idea how about expanding it a little... maybe in certain areas have the character with the gun use a different path but still have to aid the jumper to gain some greater reward.... maybe some kind of special zone if you will.

Anyways, great concept... Ill be keeping an eye on this one.

14th Jun 2008, 09:21 PM
(EDIT: Oops. I just noticed the date. Apologies for the bump, but this is worth saying anyway ^_^)

I enjoyed it, thanks for the work. It was good fun. That aside, there are a few quirks to work out:

* Running it on linux, it had a strange showstopper problem: for some reason, it would keep crashing at the start nagging about missing MyTexPak.GuyPic (note that i converted the .bat you made into a linux script with the exact same lines, except changed to suit the linux ut2004). I looked through stuff and eventually I found that wasn't the issue, it actually defaulted to some bizarre high resolution that my machine couldn't run. (I normally run in 1280x1024.. it was 1440xSomething).

* The 'host game' function worked well, but not being able to make it dedicated made the game choppy for one player (and the player choppy to the other person). It would be much smoother with that worked out :D

* I'm not sure if this was my fault or not, but since it "half works" I'm assuming it is not. One player model/skin worked for both players on netplay, but the other (female) would show up as Jakob.

Thanks for sharing this, good luck with your work. It's good to see a co-op setup for a change :)