UE3 - UT3 Falloff with 2 Textures

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faytmye

New Member
Feb 12, 2008
7
0
0
Hey,

I've created a model in 3ds max of which a falloff map is applied to the diffuse channel with 2 textures as sub maps. I need to know how i would go about getting this model along with the textures which have been UVW mapped already. I know how to import max models into unreal 3 with 1 UVW texture applied to it but when it comes to 2 seperate textures applied to the model i am a little confused as to how to go about this process.

(note: im not an artist nor do i know a great deal about mapping/modeling)

Any information or help would be great!

Thanks!
 

faytmye

New Member
Feb 12, 2008
7
0
0
nevermind, got it working to some degree with orginal UVW coords applied. Just need to apply a similar falloff within the material editor now so any tips on how to do that would be excellent.