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[did]madis
29th May 2008, 07:04 PM
I've been having my very first encounters with UED for the last 5 days, building a map for the strangelove mutator for UT. I've also encountered my very first problem. Is there a way to move a trigger?

There is a section in the map - a tunnel with doors on each end that are activated by the proximity to a trigger. In the middle of the tunnel there is a makeshift rotating 'laser'. Touching the lasers should commence a 'lockdown' which shuts down the doors and changes the light color for a brief period of time. The triggers that do that work fine, but I want to make them move according to the laser's position. Any ideas?

War_Master
1st Jun 2008, 09:08 PM
To do that, you need an AttachMover. The AttachMover has an option that says AttachMover>AttachTag, in there you call it whatever name the Trigger's Events>Tag you are going to give it (make sure it has a different name than all the other Triggers, otherwise, the other triggers will move as well). Now, you need to set 2 properties in the Trigger so that it can be moved. Set: Advanced>bMovable=True and Advanced>bStatic=False. If you want to see if both move along in game just set the Trigger to Advanced>bHidden=False so that it is visible, then, you can just set it back to bHidden=True once you're done with your map.

These are the properties to be set so that is less confusing..
AttachMover :
AttachTag=TriggerThatMoves

Trigger:
Tag=TriggerThatMoves
bMovable=True
bStatic=False

[did]madis
2nd Jun 2008, 01:27 PM
Thank you very much, mate :)