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//alt.end
27th May 2008, 06:01 AM
I want that bots jump through a hole in the ground from one room in another room.
But after placing the PathNode in the upper and the lower room and rebuilding the map these nodes deactivate and a message appers: "Navigation point not on valid base, or too close to the steep slope".
What I have to do that bots may jump through the hole?

Thanks for your help.

Kantham
27th May 2008, 09:39 AM
Post picture please.

//alt.end
27th May 2008, 03:04 PM
some screenshots...
95684

95685

Kantham
27th May 2008, 03:29 PM
Yeah I got the same thing a while back. You have to push the pathnode over the edge so the paths connect together but nothing happens whatsoever. Try a "JumpSpot", if that ever exist, it's like a sort of lift exit and maybe that'll help the AI understand.

//alt.end
27th May 2008, 04:03 PM
I erased the pathnode and add a new one, now it works!

But there is another thing that makes me scared: the Musik.
I recordet the musik, saved it as '.wave' and import it in the generic browser, add a new 'UT map musik' material. Even it's possible to play the musik in the generic browser.
But when I play the map there is only silence.
Is there another thing to do?

Kantham
27th May 2008, 04:10 PM
Not sure for custom imported music, but for myself, I'd try to make it work from Kismet

http://img387.imageshack.us/img387/682/transparencyoz8.png

//alt.end
28th May 2008, 07:33 AM
There is a touturial video on youtube:

http://de.youtube.com/watch?v=T4FUiBZ3hNo

I think that could be the solution.

willhaven
28th May 2008, 03:38 PM
Not sure for custom imported music, but for myself, I'd try to make it work from Kismet

http://img387.imageshack.us/img387/682/transparencyoz8.png
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