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View Full Version : UE3 - GoW Inconsistent Cover Nodes


foxjasond
26th May 2008, 09:31 PM
I have been working with the cover node system in the editor, and I have been having some weird problems. I'll make some cover nodes in one place, and they will work fine. Then I place some nodes in another place, and they don't work at all!

Can someone help me figure out this problem?

Kantham
27th May 2008, 09:43 AM
It's not very clever, but remember that you should always have 1 Cover Node for each surfaces. For example, a crate/cube has 4 faces, thus 4 Cover Nodes for it.

I'm guessing this is your problem.