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SmokeRingHalo
2nd May 2008, 01:16 PM
Title: WAR-MoltenCore
Version: Beta 1
Compatibility: Patch 1.2
Description: The battle for the core now wages across fields of molten lava.
Comments: My First Map - Dedicated Server Admins pm me with your server details if you add WAR-Moltencore to your server to be added to the server list.
Screenshots:
http://img297.imageshack.us/img297/5210/screen1ll8.jpg
http://img164.imageshack.us/img164/4775/screen2et8.jpg
http://img118.imageshack.us/img118/991/screen3vv5.jpg
http://img231.imageshack.us/img231/1269/screen4rl0.jpg
http://img126.imageshack.us/img126/6862/screen5fi4.jpg
http://img525.imageshack.us/img525/5602/screen6ni7.jpg
http://img525.imageshack.us/img525/5382/screen7nx9.jpg
Additional Credits: Filter Forge for the awesome lava textures -http://www.filterforge.com
Hourences for the all the Tutorials - http://www.hourences.com/book/tutorialsindex.htm
DGUnreal & Epic for making the skydome Texture & Mesh available - http://www.lilchips.com/dgunreal/ut3-skies.asp
Homepage: myspace.com/smokeringhalo (http://www.myspace.com/smokeringhalo)
Download (http://files.filefront.com/WAR+MoltenCore+Beta1zip/;10120071;/fileinfo.html) - Filefront


9.4 out of 10 - Filefront Rating Score (http://unrealtournament2004.filefront.com/file/WARMoltenCore;89781)

Server List:

vybz
2nd May 2008, 01:38 PM
this looks interesting

[VaLkyR]Anubis
3rd May 2008, 09:19 AM
Now this map looks very promising.:tup:

Sir_Brizz
3rd May 2008, 11:20 AM
This level looks awesome and runs absolutely great. There are, however, lots of geometry problems (particularly around the redeemer), and the spot where you get the Cicada only has about 50 yards of clearance from the paths around those nodes which makes it impossible to maneuver.

SmokeRingHalo
3rd May 2008, 02:40 PM
This level looks awesome and runs absolutely great. There are, however, lots of geometry problems (particularly around the redeemer), and the spot where you get the Cicada only has about 50 yards of clearance from the paths around those nodes which makes it impossible to maneuver.

Thx for the feedback - I'm taking everything into account for the final version.

Fathed
4th May 2008, 09:14 AM
Looks Sexcellent!

sneh
7th May 2008, 10:56 AM
I just played it..Wow!
The entire level just looks amazing. I especially like the heatwave effects and just how awesome and hot the lava looks. good work!!

sneh
8th May 2008, 09:55 PM
Ok, had a closer look..

There were a few spots I found where you should be able to smoothly walk from the ground onto a platform etc, but you get stuck on what looks like a very small step up.
Im not sure if you have any blocking volumes, either way there are many areas where you could smooth it out with them.

Also some areas, eg larger "road" on the ground, you noticably walk "through" the bits sticking up on the sides. Seems like you have scaled the mesh up maybe, but its collision isn't exact enough.. more blocking volumes :)

Also, I have a fast new computer and in many parts I was getting a very low frame-rate (obviously due to all the pretty effects going on) so cant really help that, it is *ok* and playable but if you haven't done so already I would advise making sure all the "power-hungry" effects are disabled for lower detail modes and only enabled on "high" setting / LOD.

Other than that, awesome!

Galivan
20th May 2008, 01:30 PM
The lava looks real and the ambientation of the map it's new for UT3 NICE!

SirTahngarth
20th May 2008, 02:18 PM
I gotta get it just for the lava theme :p

Are there any unlinked or otherwise special nodes in the map?

SmokeRingHalo
7th Jul 2008, 10:47 PM
Sorry for the delay, as I've been rather busy with my next creation.
I'm sure you've already found out by now but for those who don't know there's one unlinked countdown node which will lower cores into each bases lava pit.

_N_
8th Jul 2008, 03:49 PM
The lava is definitely nice, and is very well done. The map really has the feeling of a scorching-hot lava field. The architecture confused me a bit because there's some structures with definitive asian architecture, but then there's other places (like the centre area) which are almost all Necris architecture, and yet even other areas with just Axon architecture. It's not really a big deal though ;). I'm just a little confused as to which group built this place :lol:.

However, one important issue is definitely gameplay related. The system requirements for your map are well above the rest of UT3. While I can average about 35-40fps on the stock maps, in most of your map (particularly the centre area) I average about 15-20fps, and there are many moments where it dives even lower than that. If you've ever tried to fight properly against enemies at 13fps, you'll remember it as being borderline impossible in a fast-paced game like UT3.:(

I decided to have a look with "stat engine" to see what was going on, and saw that the static mesh triangle count was about 180 000, and then was like, "well that makes no sense... that's about how many static mesh triangles are visible on average in my map, and it's closer to 50fps..." Also, the stock maps often get up to close to 400 000 triangles and still stay above 30 fps. Then I did a double-take and realised that there was actually an extra 0 there so the number really read close to 1 800 000 triangles! Yeah, 1.8 million triangles! :eek:

Sadly, people with mid-range graphic cards (like me) are going to have to turn down their graphics settings in order to try to get a playable fps (which, unfortunately, sometimes requires restarting UT3) and people with low-end GPUs are probably not going to be able to play this map at all :( and will probably have to sit it out if it comes up on a server.

Section-9
9th Jul 2008, 05:28 PM
Map looks fantastic, can't wait to play it. :)