Hey guys, my character mesh and its texture all look messed up once it is imported into UT2004, i don't know what the problem is, i mean, my character looks fine in Maya, like the mesh and the texture is showing up correctly and all, but once i imported it into UT2004, my character look messed up, everything gone wrong , the texture all look screwed up except for the character's jacket, that is the only part where the texture isn't messed up, why is that??? Do u guy know what the problem is??? god forbid is it a bug in UT2004? or maya2008?? that is causing this problem????
Here is a screen shot i took to show u guys of what i'm talking about( http://img241.imageshack.us/my.php?image=helpan5.jpg )
I couldn't figured out what my problem is, i only have 1 mesh and 1 texture file that is properly painted and layout. My character mesh is properly rigged as it animates just fine in Maya, i have double checked that my skeleton has no underscore or spaces.
I'm very disappointed, i spent so much time on the character and it look messed up in UT , please tell me what my problem is!!!
Here is a screen shot i took to show u guys of what i'm talking about( http://img241.imageshack.us/my.php?image=helpan5.jpg )
I couldn't figured out what my problem is, i only have 1 mesh and 1 texture file that is properly painted and layout. My character mesh is properly rigged as it animates just fine in Maya, i have double checked that my skeleton has no underscore or spaces.
I'm very disappointed, i spent so much time on the character and it look messed up in UT , please tell me what my problem is!!!
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