View Full Version : UT3 DM-PressureII

22nd Apr 2008, 04:27 PM
Name: DM-PressureII
Version: Alpha
Compatibility: UT3
Description: A remake of a classic map.
This is a beta release. That means, that no major changes, like geometry being completely remade, will be done to the map. Right now I'm satisfied with the map from the gameplay/movement point, but I'd like to test it out to see if I'm right. Then will be the turn of the deco stuff and proper lighting, however I'd like to hear if some of the parts of the map should be darker or lighter.

Approximate changelist:

* fixed the problem with lifts getting broken when bots stuck on them
* made getting out of the water easier, though not as easy as I'd want it to (I guess that's a common problem here, remember the new Deck)
* trap is now working, though AI doesn't know yet how to trigger it. Also, no depressurization effect yeat - that will need coding and for now I have pretty much no I idea how to do the required effects (inflating+fov change)
* pretty much complete botpathing. I pretty much remember all the tricks players did and made sure the bots do the same. At least they can reach every pickup on the map. High-level bots will grab the sniper rifle.

movers sounds are not fixed yet - I know how to do that, but forgot about them. Also no bells and whistles in that one, so it's deadly silent and has no emitters. Lighting is WIP just as the deco.

Note, the screens are of older build. Haven't taken any new yet and won't likely to do it now. May be later.



Credits: Juan Pancho ' XceptOne ' Eekels for the original level, Hourences for the useful tutorials and water textures.
Download: http://files.filefront.com/DM+PressureII+beta2rar/;10060085;/fileinfo.html

Once again, your feedback is highly appreciated.

22nd Apr 2008, 04:49 PM
Looking good man, I want this on Fragbu when it's done ;D

22nd Apr 2008, 04:58 PM
That looks awesome!

[edit] And plays awesome too! One thing. In the original, weren't you able to close the door to the pressure chamber by shooting it too?

22nd Apr 2008, 05:09 PM
Yes, if you shot the buttons they would close the door.

Lynx, not really a map thing but when you pack the map you should add another folder after Custom maps named DM-PressureIIbeta2 or whatever the map name might be, it makes the map folder much cleaner ;p

22nd Apr 2008, 05:17 PM
Yes, if you shot the buttons they would close the door.

Ah cool. I kept shooting the switch, but wasn't sure if I was insane or not lol

23rd Apr 2008, 02:13 PM
Good work, this is actually one of the few maps I remember from the first Unreal Tournament. The only thing I would suggest is that you give it a red PP volume inside the pressure room, activated by the switch.

24th Apr 2008, 04:48 AM
This is nice, real nice.

8th May 2008, 06:54 PM
Any updates, Lynx?

30th May 2008, 03:02 AM
I havent played the original for ages, but this definately brought it all back to me!
Nice work, cant wait for the final :)

8th Jun 2008, 06:42 AM
I decided to wait for the release of UX.Loki's GOW-mappack for UT3, cuase it should have at least one good industrail set fitting Pressure. Also, I've contacted the guys who made Ripper Lite and it will be used in the map.

9th Jun 2008, 08:40 AM
Really looking forward to this one, timeless classic.

9th Jun 2008, 10:05 AM
As was the origional morpheus and face. The amounts of knock offs have spoilt those for me now. DO THIS MAP PROUD!!!

2nd Jul 2008, 06:55 AM
Any progress on this one? I'm looking forward to it (sorry im impatient), are you still working on this?

13th Jul 2008, 05:46 AM
I stopped the developement for the reason stated above (http://forums.beyondunreal.com/showpost.php?p=2140654&postcount=10), but I'll ask him to send that assets set asap.