Okay, everyone is always freaking out about the little U symbol on the scoreboard. I got tired of it and went poking through the mess of code that the UI consists of. Here are the relevant output lines in UTGame\UTDrawPlayerListPanel.uc:108 (from version 1.1):
It should be prety self explanatory, but if not... it basically says (along with some later code) "If this player has clicked Ready, show this image before their name".
So there you have it. I had previously thought it had to do with the UDamage, but this clearly shows that it does not.
Code:
if (PRI.bReadyToPlay)
{
Canvas.SetPos(0,Y);
Canvas.DrawTile(Texture2D'UI_HUD.HUD.UI_HUD_BaseC',28*ResScale*0.7,23*ResScale*0.7,821,183,28,23);
}
So there you have it. I had previously thought it had to do with the UDamage, but this clearly shows that it does not.