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View Full Version : Super Mario Land (GB) exploits


BobTheBeheader
18th Apr 2008, 10:33 PM
So this guy took advantage of the zillions of exploits in SML to beat the game in 12:15. It might be on an emulator in slomo, but it's an interesting look at all the tricks present in an otherwise difficult game. Check out the boss level for Mudo (Submarine level)

http://www.youtube.com/watch?v=pJMqww1lS6g (http://www.youtube.com/watch?v=pJMqww1lS6g)

Capt.Toilet
19th Apr 2008, 03:10 AM
First game I ever played on the gameboy. Wasnt that hard to be honest except for the last world. Brings back memories :(

Sine Deviance
19th Apr 2008, 01:55 PM
In an odd way it kinda seems like the developers made the game just for speedruns... everything just seemed to line up.

Jrubzjeknf
19th Apr 2008, 04:44 PM
He's using autofire? :con:

And what are the exploits? If you're aiming for the collision errors, than imo that's not exploiting as its not something you can prevent from happening.

ambershee
19th Apr 2008, 04:47 PM
What, like people escaping out of multiplayer game levels? That's pretty much the same thing :S

Banoffee
19th Apr 2008, 04:49 PM
He's using autofire? :con:

It's tool-assisted (http://en.wikipedia.org/wiki/Tool-assisted_speedrun) i.e. uber slomo and save states. When he fires fast it's because he's pressing the button every frame. :p

I liked the part where he made the Tetris shapes out of blocks. That was cool. :]

Jrubzjeknf
19th Apr 2008, 06:59 PM
What, like people escaping out of multiplayer game levels? That's pretty much the same thing :S

No, because then they deliberately leave the map (unless the map is really crappy). A collision box that's too small certainly isn't an exploit. I'd not even consider it a bug, but rather a design flaw.