Edge Of Twilight Interview

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hal

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Nov 24, 1998
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CEO Wei-Yao Lu explains to Gamasutra the challenges of funding big-budget projects and his upstart studio, Fuzzyeyes, has done just that. Using some early seed-investment cash as well as the proceeds from a few starter titles such as Hot Dog King, Fuzzyeyes is rolling out a $7.5 million multi-platform Unreal Engine 3 title, Edge of Twilight.

Gamasutra: How has the transition from your previous engine to Unreal Engine 3 been?

WL: Both engines are great and it was a tough call to make. SouthPeak Interactive has a publishers' license for Unreal Engine 3 and they're publishing Edge of Twilight so that's really the main reason why we switched engines. The transition was as smooth as it could be, really.

But at the end of the day an engine is only as good as the team using it, and we've been producing some beautiful art regardless of what engine we're using.
 

Masakari

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Jan 22, 2008
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... which doesn't mean a stellar team can't struggle a lot when an engine is bitchy as hell. So SK may or may not be right in some of their claims.

Anyway, sorry for the off topic.