PC-DOWNLOAD
PS3-DOWNLOAD
Thanks again Anuban for the cook
------------------------------------------------------------------
Hi everyone, I've made allot of changes to my map since last release because I just love working on it and making it better, I wasn't going to release it, but I've changed quite a bit to make it better. the changes are quite small though and prob only interest those who want better visuals with it.
some of the changes include
I've done quite a bit and am so happy with it now. So there you go guys. Hopefully this gets updated on the servers too.
-----------------------------------------------------
General Info
-----------------------------------------------------
Title: CTF-SafeGuard
Filename: CTF-SafeGuard_V1_2.zip
Author: Bryan Sparksman
EMail Address: sparky_1309@hotmail.com
Release Date: 2th Mar 08
Version: 2.0
Credits:
The content of this level was taken all from the retail version of UT3, I did modify some materials, but a big thanks to EPIC for putting their content into well sort out groups, I would not have been able to do this if it was not for this level of organization.
Thanks to "Larathiel eMail" who created this map for UT1, this map was great, and was simple enough to be the very first map I have made.
-----------------------------------------------------
Installation
-----------------------------------------------------
Unzip CTF-SafeGuard.zip
Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
Type "open CTF- SafeGuard" in the console, or select the level in a multiplayer/instant action game.
If you find you are seeing low detail meshes when you play. This is not a problem with my map rather a problem with your game setup. I have managed to fix this for myself.
What I suggest you do, is uninstall, reinstall, patch, and then create the custom maps folder. Next time you play the map, all should look good!
-----------------------------------------------------
Copyright / Permissions
-----------------------------------------------------
This level is copyright 2008, by Bryan Sparksman.
Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.
ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission. Please Email me regarding any changes you require.
You MAY NOT charge any money for this map or any of its embedded content.
You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine cover disk etc.), provided you include this file.
All other trademarks and trade names are properties of their respective owners.
PS3-DOWNLOAD
Thanks again Anuban for the cook
------------------------------------------------------------------
Hi everyone, I've made allot of changes to my map since last release because I just love working on it and making it better, I wasn't going to release it, but I've changed quite a bit to make it better. the changes are quite small though and prob only interest those who want better visuals with it.
some of the changes include
I've done quite a bit and am so happy with it now. So there you go guys. Hopefully this gets updated on the servers too.
- Added meshes to the shield belt room ceiling.
- Changed meshes used on the belt room windows
- Changed the Post processing volume to increase contrast from bright and dark areas
- Increased brightness of some lights
- Reduced the blue effect of the fog.
- Increased brightness of alarm lights
- changed position of the flak cannon
- Removed the window from the flag room to the main hall stairs
- Added timer to the alarm so it will not continuously sound
- Added Udamage
- Added meshes and changed textures around the centre health
- changed stair case by flak cannon
- Re-meshed area under team logo at the main entrance
- Removed bright lights that did not have light source
- Added a few meshes here and there
- Added texture path by rocket and stinger
- Changed textures/meshes used rarely to a frequently used texture/mesh
- Fixed being able to fire though one of the entrance windows
- Updated UI images
- Fixed some red lights in blue base to blue
- Re arranged the meshes used by the team coloured grilled doors by the flak cannon.
- Added cull distance volume to make performance even better
- Added mesh to left curved entrance floor
- Added A mega structure to the background to act as the supports that hold the map high in the air
- Changes the fog so that it does not black out the view when viewing the horizon
- Added cull distance to allot of the buildings
-----------------------------------------------------
General Info
-----------------------------------------------------
Title: CTF-SafeGuard
Filename: CTF-SafeGuard_V1_2.zip
Author: Bryan Sparksman
EMail Address: sparky_1309@hotmail.com
Release Date: 2th Mar 08
Version: 2.0
Credits:
The content of this level was taken all from the retail version of UT3, I did modify some materials, but a big thanks to EPIC for putting their content into well sort out groups, I would not have been able to do this if it was not for this level of organization.
Thanks to "Larathiel eMail" who created this map for UT1, this map was great, and was simple enough to be the very first map I have made.
-----------------------------------------------------
Installation
-----------------------------------------------------
Unzip CTF-SafeGuard.zip
Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
Type "open CTF- SafeGuard" in the console, or select the level in a multiplayer/instant action game.
If you find you are seeing low detail meshes when you play. This is not a problem with my map rather a problem with your game setup. I have managed to fix this for myself.
What I suggest you do, is uninstall, reinstall, patch, and then create the custom maps folder. Next time you play the map, all should look good!
-----------------------------------------------------
Copyright / Permissions
-----------------------------------------------------
This level is copyright 2008, by Bryan Sparksman.
Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.
ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission. Please Email me regarding any changes you require.
You MAY NOT charge any money for this map or any of its embedded content.
You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine cover disk etc.), provided you include this file.
All other trademarks and trade names are properties of their respective owners.
Last edited: