View Full Version : UT3 [BETA] VCTF-Retro][

3rd Apr 2008, 07:36 PM
Beta 2 is now available!

http://img16.imageshack.us/img16/5753/retroshot01z.jpg http://img10.imageshack.us/img10/739/retroshot02.jpg http://img24.imageshack.us/img24/6983/retroshot03.jpg

Compatibility: Patch 2.0 / Titan pack.
Note that you shouldn't need titan to run it, but it may be a problem if you don't have it since the map was cooked using titan. Let me know.


Scaled entire map down to about 30% (that was hell.)
Changed lightning.
Improved AI. Sorry, the layout is just too complex for them to work correctly.
Improved visuals, changed a lot of textures.
Changed PP effect - 0% desaturation. (Was 30% before)
Replaced Raptor by Cicada
Added a few more items around
Replaced jumpads to get to roof by lift
Other changes not really worth mentioning like rotated hellbenders for better facing and ETC.

If you have any issues with this beta, please do post them. Also note that the map is really bright, you will probably have to change your brightness, sorry for the annoyance this may have caused.

Download - MediaFire (http://www.mediafire.com/download.php?ytuwmg2mmmy)
My Website (http://kantham.uuuq.com)

C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
NOTE: If the directory doesn't exist, you'll have to create it manually.

4th Apr 2008, 01:36 AM
Looks like a map with potencial:):)

4th Apr 2008, 07:03 PM
I certainly hope the map is not that white when it's finished.

Aside from the bright glare, I enjoyed the map. My only real critique on gameplay is that I found the flag room to not be that obvious to find. Some indicators (arrows, a sign that says "FLAG ROOM", extra saturated red/blue, etc.) would greatly help. I really like the multiple paths set-up.

4th Apr 2008, 07:26 PM
I certainly hope the map is not that white when it's finished.

Why? What's wrong with the white theme?

5th Apr 2008, 12:23 AM
Why? What's wrong with the white theme?

It burns my eyes, and seems very very bland in certain areas (roofs comes to mind) :(

Although I got an on-screen message saying that the lighting needs to be rebuilt, so my guess is that I'm seeing the map without all the lighting effect hence much brighter than it should be.

5th Apr 2008, 01:31 AM
I just checked and the lightning is build, and yes, there's a message showing "Lightning needs to be rebuild" I have no clue why it's still there.

I'm guessing that your brightness settings are higher than the default, resulting white being flashy on your screen. Can you post a screenshot of the roofs from your end?

5th Apr 2008, 06:38 AM
here;) these are mine.

5th Apr 2008, 06:58 AM
The map is overall as great as I expected. Good work once again.

5th Apr 2008, 10:33 AM
Yeah, the game is so dark, that it just doesn't match... Oh well.
I suppose I should make it darker?

5th Apr 2008, 10:47 AM
Yeah, the game is so dark, that it just doesn't match... Oh well.
I suppose I should make it darker?

Nah, just maybe give more love to the roofs IMO, a big white field of ...white is rather bland :)

But aside from that I like the map. A lot.

5th Apr 2008, 11:05 AM
I'll see what I could add for the roofs. Anything else?

5th Apr 2008, 05:51 PM
On the pictures,your map looks good,nice theme and design,but I get kinda a cold feeling by your map,dunno why,but that doesn't really matter.Anyway,I make a note of your map and when I got my new system,I'm gonna test it by myself.:)

6th Apr 2008, 07:30 AM
i rebuild the light in the editor and it looks like this now. http://i68.photobucket.com/albums/i3/EID_Silenoz/ScreenShot00324.jpg

in my opinion it looks good and you can see the diff between bases good enuff. just the first shot in the tunnel..yeah alittle 2 shiny. other then that its all good.

6th Apr 2008, 08:28 PM
Fun map, some of the space is unnecesary and can simply lead to undesirable wondering, however some open space is very pleasant for vehicles. I played the map soley for the purpose of road kill, man I love the manta. Over all, not my favorite map layout, but good placement for what is there.

I would also like to second the motion that flag location needs to be more apparent. :)

27th Mar 2009, 03:01 PM
Beta 2 is now here: Updated first post.

27th Mar 2009, 05:37 PM
Action screenshots ftw

Looks better with comparison. :tup:

27th Mar 2009, 06:54 PM
Beta 2 is now here: Updated first post.

ow rly?

28th Mar 2009, 07:05 PM
Thanks. Anyone tried it yet? Other than fixing the elevator, add some details for the final version, I have no clue what to do, and if people are experiencing problems running this.

9th Apr 2009, 04:39 PM
Looks good! I like your whitish style. It differs from other maps. Have some holidays now and will give it a try.

26th Jun 2012, 07:11 PM
Just heard from Kantham if anyone is interested:

He says here's a zip file download, but he's not sure if it entirely works. So, I would say use at your own risk.;)