cosmix
22nd Mar 2008, 05:56 AM
Name: WAR-Torlan
Version: 1.0
Credits: FreEp, Sanch3z, D-Hunter, Team @ UnrealEd.eu
Download: WAR-Torlan[UT2004].zip (http://files.filefront.com/WAR+TorlanUT2004zip/;9861810;/fileinfo.html)
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/TheDamm.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/CommTower.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/Base.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/Node.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/Canyon.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/CommTower2.jpg
I made a video you can watch at YouTube or HQ version from FileFront.
YouTube (http://de.youtube.com/watch?v=5H1Yn_trY4g)
HighQuality@FileFront (http://files.filefront.com/TorlanUT2004+To+UT3+HighQympg/;9810515;/fileinfo.html" title="TorlanUT2004_To_UT3_HighQy.mpg)
-----------------------------------------------
This is a total conversion of UT2004 ONS-Torlan.
In the beginning I only wanted to learn the new Editor, because I'll shift all mapping activities from UT2004 to UT3.
So I started to sample something I know good and took ONS-Torlan, the best retail UT2004 ONS map, to gain some practice with the new Editor.
Finally the map plays funny with that old-style look and I decided to complete it.
My goal was a 1:1 conversion with original UT2004 Textures, Static Meshes and Music.
The whole map is small in video memory usage and amount of triangles. I tweaked as best as I can.
So it should run fine on weaker machines. Some responds in this case would be interesting.
There are only a few exceptions to the original Torlan:
The HillTop Node is a StandaloneNode now. Both teams can capture it at anytime but there is no connection to any Core or Node from that one.
Another exception is a SpiderMinePortable near HillTop Node, because there are no more SpiderMineLaunchers like there were in UT2004 Torlan.
At last I removed all Avrils and Snipers out of the Weapon Lockers and put them separate to that Lockers.
Also I removed the Avril from the canyon CentralNode.
Because of the small map size and much slower vehicles like in UT2004, I put the Stinger Turret instead of the other one,
that is too fast in fire-rate.
The map comes with two Node setups, with and without Orb. Default is without. Best played 8 to 16 players.
-----------------------------------------------
[U]DOWNLOAD (http://files.filefront.com/WAR+TorlanUT2004zip/;9861810;/fileinfo.html)
...or PS3 Version (http://files.filefront.com/Torlan2004PS3rar/;9872535;/fileinfo.html) (thx to AnubanUT2 !)
Have fun and Happy Easter!
Version: 1.0
Credits: FreEp, Sanch3z, D-Hunter, Team @ UnrealEd.eu
Download: WAR-Torlan[UT2004].zip (http://files.filefront.com/WAR+TorlanUT2004zip/;9861810;/fileinfo.html)
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/TheDamm.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/CommTower.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/Base.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/Node.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/Canyon.jpg
http://www.alice-dsl.net/thorsten.hamann/Torlan2004/CommTower2.jpg
I made a video you can watch at YouTube or HQ version from FileFront.
YouTube (http://de.youtube.com/watch?v=5H1Yn_trY4g)
HighQuality@FileFront (http://files.filefront.com/TorlanUT2004+To+UT3+HighQympg/;9810515;/fileinfo.html" title="TorlanUT2004_To_UT3_HighQy.mpg)
-----------------------------------------------
This is a total conversion of UT2004 ONS-Torlan.
In the beginning I only wanted to learn the new Editor, because I'll shift all mapping activities from UT2004 to UT3.
So I started to sample something I know good and took ONS-Torlan, the best retail UT2004 ONS map, to gain some practice with the new Editor.
Finally the map plays funny with that old-style look and I decided to complete it.
My goal was a 1:1 conversion with original UT2004 Textures, Static Meshes and Music.
The whole map is small in video memory usage and amount of triangles. I tweaked as best as I can.
So it should run fine on weaker machines. Some responds in this case would be interesting.
There are only a few exceptions to the original Torlan:
The HillTop Node is a StandaloneNode now. Both teams can capture it at anytime but there is no connection to any Core or Node from that one.
Another exception is a SpiderMinePortable near HillTop Node, because there are no more SpiderMineLaunchers like there were in UT2004 Torlan.
At last I removed all Avrils and Snipers out of the Weapon Lockers and put them separate to that Lockers.
Also I removed the Avril from the canyon CentralNode.
Because of the small map size and much slower vehicles like in UT2004, I put the Stinger Turret instead of the other one,
that is too fast in fire-rate.
The map comes with two Node setups, with and without Orb. Default is without. Best played 8 to 16 players.
-----------------------------------------------
[U]DOWNLOAD (http://files.filefront.com/WAR+TorlanUT2004zip/;9861810;/fileinfo.html)
...or PS3 Version (http://files.filefront.com/Torlan2004PS3rar/;9872535;/fileinfo.html) (thx to AnubanUT2 !)
Have fun and Happy Easter!