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El3mentX
9th Mar 2008, 06:43 PM
Hullo,

I recently started attempting to work with UnrealEd for UT2k4 with future intentions of making a mod. I was pointed towards UDN and a few other sites to help me get started but of course, I run into an issue already.

The tutorials all start out with some basics about subtracting with UEd, but the issue is, I can't seem to get it to work correctly. To sum up what the tutorial asks, they want me to make a cube, and then click subtract. Well I do that just how it appears to be done and all the tutorials say my box should have "bubbly walls" show up. To my bad fortune, nothing seems to change one bit, and it sort of has me in a fix, any suggestions on what might be going on?

Thanks a million!

Element

theabyss
9th Mar 2008, 11:24 PM
Ha, I know.
When I started with the UnrealEd I wondered the same thing - back in ´99 ;)
You have to rebuild the Level otherwise you wont see the change.
There is a rebuild button.

http://freenet-homepage.de/the_unreal_abyss02/pic/rebuild_button.jpg

Angelmapper has a good beginners tutorial which should be very helpful.

Angelmapper (http://www.angelmapper.com/gamedev/tutorials/beginner1.htm)

There is also a mapping guide on top of this forum.

El3mentX
10th Mar 2008, 01:16 AM
First off, thanks for the suggestion, but unfortunately that didn't seem to quite fix it, although I think I might know why. After I try to rebuild it will say "Brush X: Brush has NULL material reference" and nothing would appear to change.

And now while I'm writing this, the error won't come up after the rebuild but still nothing changes to the wireframe cube...am I missing something with the textures?

Thanks!

Element

virgo47
10th Mar 2008, 03:13 AM
Don't you have just "Lit" mode for the viewport? Try wireframe (but get builder brush out of the way after subtract) or Unlit. Textures are not a problem if you want "bubble wall".

El3mentX
10th Mar 2008, 07:28 PM
Ah! Yes, I had to change the viewports cube setting on the grey bar on the top of the view. It was on perspective (could that be why it didn't show up?). I can see the bubbly wall on the Textured and Dynamic Light settings though. Thank you everyone! Might be able to make progress now :)

Element