View Full Version : UE3 - UT3 alpha + casting shadows
brunomartelli
9th Mar 2008, 05:08 PM
Is it possible to get an alpha channeled material to cast a shadow? I have some trees, with billboard branches - the trunk casts a shadow as does the billboard, but as a solid sheet.
thanks
Bruno
ninjanomics
10th Mar 2008, 08:43 AM
Your material has to be set to blend_mask (not blend_translucent) and the light should be set to 'bForceDynamicLight - False' 'CastShadows - True' 'CastStaticShadows - True' and 'ShadowProjectionTechnique should be set to something other than ShadowProjTech_Default, I find that _PCF is the best but _low does a good job with frame rate.
brunomartelli
10th Mar 2008, 11:15 AM
thanks will check it out!
Bruno
|*BILLY$CLINT*|
12th Mar 2008, 10:01 PM
As of now static mesh can not cast shadow through an alpha. You have to convert the object to a mover or interp actor.
Kyllian
13th Mar 2008, 01:56 AM
On a semi-related note, how the hell do I import a TGA with an alpha mask into UT3 UEd?
Tried numerous combinations of settings to no effect :\
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