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View Full Version : UE3 - UT3 Lightning problem on a face


Helgso
9th Mar 2008, 02:38 PM
Recently, after I bought UT3 I started playing around with the editor.

I made a little map (Additive version) and because I've been working with UnrealEd 2.0 for UT I was used to build up a brush and intersect it with a builderbrush bigger than the brush I built up and added the intersected brush I made. (You know, like wolf does in his tutorial here: http://unreal.gamedesign.net/tutorials/1/wolftut1.html Making a custom brush ...)

Well enough of talking, because I did a custom brush a lightning problem occured, see screenshots. Does anyone know If I'm able to fix this in any way?

Look where I selected the face on picture 2, The shadow is wrong because of it. Can I merge the whole face somehow?

virgo47
9th Mar 2008, 03:18 PM
I doubt you can somehow overcome problem with visible seams - because that was always problem. However - the problem is that you can have it all one big face - if you use other procedure.

* Your brush is way too complex - so far so good - but in the future it might be a problem. Making the same shape out of simpler brushes (boxes for instance) would be better.

* I'd clipped out the floor from that complex thing and used one big blue brush. It's better to use big blue brush and make holes into it where needed because of these lighting-seams.

* Brush rework is always easier than to hunt down lighting problem.

(BTW: When I made changes on that map I went into other problem - lighting went "under" those walls from the outside - but that was easily fixable with going down with lightmap from 32 to 16.)

Helgso
9th Mar 2008, 03:34 PM
Thanks a lot dude, completely saved me!