Helgso
9th Mar 2008, 02:38 PM
Recently, after I bought UT3 I started playing around with the editor.
I made a little map (Additive version) and because I've been working with UnrealEd 2.0 for UT I was used to build up a brush and intersect it with a builderbrush bigger than the brush I built up and added the intersected brush I made. (You know, like wolf does in his tutorial here: http://unreal.gamedesign.net/tutorials/1/wolftut1.html Making a custom brush ...)
Well enough of talking, because I did a custom brush a lightning problem occured, see screenshots. Does anyone know If I'm able to fix this in any way?
Look where I selected the face on picture 2, The shadow is wrong because of it. Can I merge the whole face somehow?
I made a little map (Additive version) and because I've been working with UnrealEd 2.0 for UT I was used to build up a brush and intersect it with a builderbrush bigger than the brush I built up and added the intersected brush I made. (You know, like wolf does in his tutorial here: http://unreal.gamedesign.net/tutorials/1/wolftut1.html Making a custom brush ...)
Well enough of talking, because I did a custom brush a lightning problem occured, see screenshots. Does anyone know If I'm able to fix this in any way?
Look where I selected the face on picture 2, The shadow is wrong because of it. Can I merge the whole face somehow?