View Full Version : UE3 - UT3 Testing a simple level without cooking it,
Jonathan
8th Mar 2008, 07:47 PM
So how do you test a level without cooking it? Which files do you move, etc? This was discussed before the crash, but I cannot remember the details.
Thanks for your time. :)
Cryosis
8th Mar 2008, 08:43 PM
Easy, name the file appropriately to the map type DM-Name/CTF-Name/WAR-Name and save, then in the editor right click and hit play from here.
Jonathan
8th Mar 2008, 09:41 PM
No, actually when you do that in the editor, it cooks/compresses the textures, unless I'm not checking a setting?
I click on "defer compression" when importing, but I don't see the settings to disable compression like I saw in some of the older tutorials for older version of UnrealEd.
I mean testing it in the retail-game, on "Instant Action".
owen
8th Mar 2008, 10:41 PM
I don't know if this is what you're referring to, but you can play your map in-game without actually cooking by saving in the Unpublished folder and running UT3.exe with the extension "-useunpublished".
Ex.:"../Unreal Tournament 3\Binaries\UT3.exe" -useunpublished"
Phopojijo
9th Mar 2008, 12:03 AM
Are you confusing "Cooking" with "Building"?
sWs»Cheapshot
9th Mar 2008, 01:37 AM
Are you confusing "Cooking" with "Building"?
Must be something like that cuz the in game play test doesn't cook anything.
Jonathan
9th Mar 2008, 03:04 AM
Yes, when I jumped in the game (it had already been built), the Editor froze for about 30-40 seconds (like it does when importing BIG textures), then loaded, with all the maps compressed when I rechecked the package file.
The only option I checked was "Defer Compression" so perhaps it did it when you first jump in-game in the editor, apparently.
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